RST13835
RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 245/500
-
02MODPlayers 134/100
-
03MODPlayers 190/225
-
04MODPlayers 30/200
-
05MODPlayers 195/700
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06MODPlayers 59/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RustSkinLab Content Studio?
On Rust Tracker, RustSkinLab Content Studio sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that RustSkinLab Content Studio is listed under?
The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 18 hours since this world was made.
Server Details
What is the uptime on RustSkinLab Content Studio, and is it online?
Offline: RustSkinLab Content Studio confirmed offline, last seen 25 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 1 October 2026.
Which Rust version is confirmed on RustSkinLab Content Studio?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. To join, your game must be on the same protocol; Steam handles the update.
Where does RustSkinLab Content Studio sit?
Nothing on region from RustSkinLab Content Studio; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.26.112.24:28025.
Player Count
How many players are on RustSkinLab Content Studio right now?
Offline now for RustSkinLab Content Studio, last seen 25 days 14 hours ago.
How does RustSkinLab Content Studio compare in the rankings?
On player hours over seven days, RustSkinLab Content Studio ranks #13,835, inside the top 60% of all ranked servers.
Settings
Which settings and rules are confirmed on RustSkinLab Content Studio?
No gather rate appears in RustSkinLab Content Studio's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RustSkinLab Content Studio?
Procedural map on RustSkinLab Content Studio, made by the game.
Connect
What is the way to join RustSkinLab Content Studio?
To connect: start Rust, press F1, enter client.connect 159.26.112.24:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.