RST15191
RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 33/500
-
02MODPlayers 134/100
-
03MODPlayers 41/225
-
04MODPlayers 34/700
-
05MODPlayers 6/200
-
06MODPlayers 5/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustSkinLab Content Studio?
These Rust Tracker lists carry RustSkinLab Content Studio: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 1 hours.
Server Details
How reliable is RustSkinLab Content Studio, and is it online now?
Offline now, RustSkinLab Content Studio was last seen 14 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 14 October 2026.
Which Rust build is RustSkinLab Content Studio running?
Confirmed for RustSkinLab Content Studio: Rust network protocol 2634 and build 166494, Windows. Steam updates it for you; your game must share the protocol to join.
What location is RustSkinLab Content Studio hosted in?
Nothing on region from RustSkinLab Content Studio; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.26.105.141:28025.
Population
How many players are on RustSkinLab Content Studio right now?
Offline: RustSkinLab Content Studio, last seen 14 days 1 hours ago.
How does RustSkinLab Content Studio compare in the rankings?
Seven-day player hours put RustSkinLab Content Studio at #15,191, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on RustSkinLab Content Studio?
No gather rate appears in RustSkinLab Content Studio's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustSkinLab Content Studio?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
How to Join
Which steps join RustSkinLab Content Studio?
Open the console in Rust with F1 after starting the game, then type client.connect 159.26.105.141:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.