RND15327
RandomRaids local test
Offline 159.200.230.172:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 162/500
-
02MODPlayers 128/100
-
03MODPlayers 191/225
-
04MODPlayers 96/700
-
05MODPlayers 234/700
-
06MODPlayers 349/350
Quick answers
From the figures on this page.
Filters
Where does RandomRaids local test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include RandomRaids local test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RandomRaids local test?
Listed for the server browser to read, RandomRaids local test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does RandomRaids local test wipe?
Too few wipes on record for RandomRaids local test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 11 days 9 hours since this world was made.
Server Details
How reliable is RandomRaids local test, and is it online now?
Offline now, RandomRaids local test was last seen 4 days 2 hours ago. 0% uptime over the last 3 full days, with 0 of 72 hours up. The first sighting by Rust Tracker was 25 October 2026.
Which Rust build is RandomRaids local test running?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is RandomRaids local test in?
Nothing on region from RandomRaids local test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 159.200.230.172:28115.
Population
How many players are on RandomRaids local test right now?
Offline now for RandomRaids local test, last seen 4 days 2 hours ago. Across the past seven days, 0 players on average.
How does RandomRaids local test compare in the rankings?
On player hours over seven days, RandomRaids local test ranks #15,327, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RandomRaids local test?
No gather rate appears in RandomRaids local test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RandomRaids local test?
Procedural map on RandomRaids local test, made by the game.
How to Join
Which steps join RandomRaids local test?
To connect: start Rust, press F1, enter client.connect 159.200.230.172:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.