RND15289
RandomRaids local test
Offline 159.200.230.12:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
-
02MODPlayers 131/100
-
03MODPlayers 160/225
-
04MODPlayers 66/700
-
05MODPlayers 187/700
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06MODPlayers 349/350
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RandomRaids local test?
Modded servers, tracked live — the Rust Tracker lists that include RandomRaids local test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does RandomRaids local test carry, and what do they mean?
These tags are published by RandomRaids local test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does RandomRaids local test wipe?
RandomRaids local test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 11 days 11 hours.
Location and Status
Is RandomRaids local test up, and how does its uptime hold?
Tracking shows RandomRaids local test offline as of now, last seen 4 days 9 hours ago. 2% uptime over the last 7 full days, with 4 of 168 hours up. First contact for Rust Tracker: 20 October 2026.
Which Rust version is confirmed on RandomRaids local test?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Steam updates it for you; your game must share the protocol to join.
Where does RandomRaids local test sit?
Region: none published by RandomRaids local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 159.200.230.12:28115.
Player Count
What is the player count on RandomRaids local test?
Offline now for RandomRaids local test, last seen 4 days 9 hours ago. The last seven days put it at 0 players on average.
What rank does RandomRaids local test carry among Rust servers?
Seven-day player hours put RandomRaids local test at #15,289, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RandomRaids local test?
Nothing in RandomRaids local test's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is RandomRaids local test on?
A procedural map runs on RandomRaids local test, generated by the game.
Connect
Which steps join RandomRaids local test?
To connect: start Rust, press F1, enter client.connect 159.200.230.12:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.