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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,828online PAX91,106playing OCC3,754with players WIPED 3H433
MODModded traffic
Callsign

SPR15268=

Spurgs-Rust - AU / 2x /

Online 159.196.128.63:4419 checked 10m ago

2x moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep17 Oct20 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:15 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WNT010OC · groups of 10+ · 2x · weekly · 80 on average [AU] Winterust - 2x Main
    Players 3/75
  2. 02MOD
    Callsign WNT037OC · groups of 8+ · 2x · weekly · 63 on average [AU] Winterust - 2x Mondays
    Players 4/75
  3. 03MOD
    Callsign PRT016OC · groups of 8+ · 2x · biweekly · 1 on average Rust Perth | 2x | Fortnightly | Convoys |
    Players 1/50
  4. 04MOD
    Callsign HDR016OC · groups of 8+ · 2x · biweekly · 1 on average [AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events
    Players 0/40
  5. 05MOD
    Callsign ASH517OC · groups of 20+ · 3x · monthly · 10 on average [AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped
    Players 8/100
  6. 06MOD
    Callsign ASH627OC · groups of 10+ · 3x · monthly · 6 on average [AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped
    Players 0/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Spurgs-Rust - AU / 2x / appear in Rust Tracker lists and filters?

2x Rust servers, tracked live, Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Spurgs-Rust - AU / 2x /. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the tags mean that Spurgs-Rust - AU / 2x / is listed under?

The game's server browser reads these tags from Spurgs-Rust - AU / 2x /: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Spurgs-Rust - AU / 2x / on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Spurgs-Rust - AU / 2x / wipe?

The record holds too few of Spurgs-Rust - AU / 2x /'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 13 days 10 hours.

Server Details

What is the uptime on Spurgs-Rust - AU / 2x /, and is it online?

Spurgs-Rust - AU / 2x / is up and online at this moment. The uptime it reports puts the last restart about 13 days 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is Spurgs-Rust - AU / 2x / on?

Confirmed for Spurgs-Rust - AU / 2x /: Rust network protocol 2634 and build 167781, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Spurgs-Rust - AU / 2x / run?

For the last 48 hours it averaged 132 server fps; the floor was 89. Buildings, deployables and the rest of the world took it to a maximum of 92,114 entities. Peak memory use: 5,618 MB. A climbing entity count and low fps are what register as lag for players.

Where does Spurgs-Rust - AU / 2x / sit?

No region tag from Spurgs-Rust - AU / 2x /, but the name points to Oceania. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 159.196.128.63:4419.

Player Count

Is Spurgs-Rust - AU / 2x / busy?

Tracking Spurgs-Rust - AU / 2x /: 0 of 50 slots filled. The last seven days put it at 0 players on average.

Where does Spurgs-Rust - AU / 2x / sit in the server rankings?

On player hours over seven days, Spurgs-Rust - AU / 2x / ranks #15,268, inside the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Spurgs-Rust - AU / 2x /?

2x gather is what Spurgs-Rust - AU / 2x / runs, going by its name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Spurgs-Rust - AU / 2x /?

A procedural map of size 4,250 runs on Spurgs-Rust - AU / 2x /, generated by the game from seed 87446814. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Spurgs-Rust - AU / 2x /?

Open the console in Rust with F1 after starting the game, then type client.connect 159.196.128.63:4419. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/gcJ5yQb5ka.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.