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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,701online PAX41,011playing OCC3,012with players WIPED 3H94
MODModded traffic
Callsign

TRN15349=

Rust Tournaments | TEST

Online 159.195.206.209:28015 checked 6m ago

moddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 129/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 32/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 20/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 5/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 2/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Tournaments | TEST?

These Rust Tracker lists carry Rust Tournaments | TEST: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Rust Tournaments | TEST?

Listed for the server browser to read, Rust Tournaments | TEST publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Default team size: 8; v2632 (Protocol): Your game must be on protocol 2632 to connect; cs161125 (Build): Build: 161125; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Rust Tournaments | TEST?

Rust Tournaments | TEST's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 71 days 6 hours.

Server Details

Is Rust Tournaments | TEST up, and how does its uptime hold?

Right now Rust Tournaments | TEST is online. By its own uptime figure, the last restart was roughly 11 days 9 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Rust Tournaments | TEST?

Rust network protocol 2632 and build 161125 is the build on Rust Tournaments | TEST; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Rust Tournaments | TEST run?

For the last 48 hours it averaged 153 server fps; the floor was 113. Peak entity count: 50,378, covering buildings, deployables and all else in the world. Peak memory use: 6,054 MB. A climbing entity count and low fps are what register as lag for players.

What location is Rust Tournaments | TEST hosted in?

Region: none published by Rust Tournaments | TEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.195.206.209:28015.

Population

What is the player count on Rust Tournaments | TEST?

Tracking Rust Tournaments | TEST: 0 of 20 slots filled. The last seven days put it at 0 players on average.

Where does Rust Tournaments | TEST sit in the server rankings?

On player hours over seven days, Rust Tournaments | TEST ranks #15,349, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Tournaments | TEST?

The name of Rust Tournaments | TEST carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Rust Tournaments | TEST?

The map on Rust Tournaments | TEST is procedural, size 3,000, seed 2147483647, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Rust Tournaments | TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 159.195.206.209:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Default team size: 8.
v2632
Protocol Your game must be on protocol 2632 to connect.
cs161125
Build Build: 161125.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.