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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,621online PAX36,576playing OCC2,894with players WIPED 3H57
MODModded traffic
Callsign

FRN6291=

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 12m ago

quad biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,291top 28% · #1015 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75104:0016:0000:0009:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0016:0000:0009:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA, and #367 of the quad servers (top 44%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 15d 12hThu 12 Nov, 16:02 UTC
  3. 36d 15hThu 3 Dec, 19:00 UTCFW
  4. 43d 12hThu 10 Dec, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC12d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW26d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC40d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 24/140
  2. 02MOD
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    Players 9/100
  3. 03MOD
    Callsign BTT017NA · quad · monthly · 4 on average BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab
    Players 2/50
  4. 04MOD
    Callsign GBL017NA · quad · 5x · biweekly · 4 on average GOBLINGAMING | 5X PVE | NOOB FRIENDLY
    Players 3/40
  5. 05MOD
    Callsign BTS001NA · quad · monthly · 2 on average Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
    Players 4/50
  6. 06MOD
    Callsign BRT016NA · no group limit · biweekly · 244 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Friend Not Foe / PvE Community / North America appear in Rust Tracker lists and filters?

PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Friend Not Foe / PvE Community / North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Friend Not Foe / PvE Community / North America?

Listed for the server browser to read, Friend Not Foe / PvE Community / North America publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slots: 50; ts4 (Group limit): Team limit: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Friend Not Foe / PvE Community / North America on wipe day?

Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 7 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3.5 where it did not hold.

When does Friend Not Foe / PvE Community / North America wipe?

At Friend Not Foe / PvE Community / North America the wipes follow a every 4 weeks on Thursday at 16:02 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 11 hours since this world was made. A two-weekly wipe schedule is published in its tags.

Location and Status

How reliable is Friend Not Foe / PvE Community / North America, and is it online now?

Tracking shows Friend Not Foe / PvE Community / North America online as of now. By its own uptime figure, the last restart was roughly 18 hours ago. 165 of 168 hours up over the last 7 full days: 98% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Friend Not Foe / PvE Community / North America running?

Confirmed for Friend Not Foe / PvE Community / North America: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Friend Not Foe / PvE Community / North America?

Average server fps over the last 48 hours: 58, with a low of 48. Buildings, deployables and the rest of the world took it to a maximum of 81,172 entities. Memory peaked at 2,553 MB. Players feel lag when fps drops and the entity count climbs.

What location is Friend Not Foe / PvE Community / North America hosted in?

Listed in North America under NA: that is Friend Not Foe / PvE Community / North America by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 158.69.23.51:28016.

Player Count

Is Friend Not Foe / PvE Community / North America busy?

Tracking Friend Not Foe / PvE Community / North America: 0 of 50 slots filled. Seven-day average 0 players; peak 3. Busiest window in 48 hours: 16:00 UTC, 0 players on average.

Where does Friend Not Foe / PvE Community / North America sit in the server rankings?

Seven-day player hours: #6,291 overall for Friend Not Foe / PvE Community / North America, top 28% of ranked servers, #1,015 in North America. Within the quad group it sits at #367.

Map and Rules

Which settings and rules are confirmed on Friend Not Foe / PvE Community / North America?

No gather rate appears in Friend Not Foe / PvE Community / North America's name. A limit of 4 players applies per group (quad). pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Friend Not Foe / PvE Community / North America?

The map on Friend Not Foe / PvE Community / North America is procedural, size 3,700, seed 653090153, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Friend Not Foe / PvE Community / North America?

Open the console in Rust with F1 after starting the game, then type client.connect 158.69.23.51:28016. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://friendnotfoe.co.uk/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slots: 50.
ts4
Group limit Team limit: 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.