FRN6291=
Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA, and #367 of the quad servers (top 44%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
Coming wipes
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 15d 12hThu 12 Nov, 16:02 UTC
- 36d 15hThu 3 Dec, 19:00 UTCFW
- 43d 12hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:04 UTC FW26d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC40d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 24/140
-
02MODPlayers 9/100
-
03MODPlayers 2/50
-
04MODPlayers 3/40
-
05MODPlayers 4/50
-
06MODPlayers 262/2000
Quick answers
From the figures on this page.
Filters
Where does Friend Not Foe / PvE Community / North America appear in Rust Tracker lists and filters?
PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Friend Not Foe / PvE Community / North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the tags on Friend Not Foe / PvE Community / North America?
Listed for the server browser to read, Friend Not Foe / PvE Community / North America publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slots: 50; ts4 (Group limit): Team limit: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on Friend Not Foe / PvE Community / North America on wipe day?
Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 7 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3.5 where it did not hold.
When does Friend Not Foe / PvE Community / North America wipe?
At Friend Not Foe / PvE Community / North America the wipes follow a every 4 weeks on Thursday at 16:02 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 11 hours since this world was made. A two-weekly wipe schedule is published in its tags.
Location and Status
How reliable is Friend Not Foe / PvE Community / North America, and is it online now?
Tracking shows Friend Not Foe / PvE Community / North America online as of now. By its own uptime figure, the last restart was roughly 18 hours ago. 165 of 168 hours up over the last 7 full days: 98% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Friend Not Foe / PvE Community / North America running?
Confirmed for Friend Not Foe / PvE Community / North America: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Friend Not Foe / PvE Community / North America?
Average server fps over the last 48 hours: 58, with a low of 48. Buildings, deployables and the rest of the world took it to a maximum of 81,172 entities. Memory peaked at 2,553 MB. Players feel lag when fps drops and the entity count climbs.
What location is Friend Not Foe / PvE Community / North America hosted in?
Listed in North America under NA: that is Friend Not Foe / PvE Community / North America by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 158.69.23.51:28016.
Player Count
Is Friend Not Foe / PvE Community / North America busy?
Tracking Friend Not Foe / PvE Community / North America: 0 of 50 slots filled. Seven-day average 0 players; peak 3. Busiest window in 48 hours: 16:00 UTC, 0 players on average.
Where does Friend Not Foe / PvE Community / North America sit in the server rankings?
Seven-day player hours: #6,291 overall for Friend Not Foe / PvE Community / North America, top 28% of ranked servers, #1,015 in North America. Within the quad group it sits at #367.
Map and Rules
Which settings and rules are confirmed on Friend Not Foe / PvE Community / North America?
No gather rate appears in Friend Not Foe / PvE Community / North America's name. A limit of 4 players applies per group (quad). pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Friend Not Foe / PvE Community / North America?
The map on Friend Not Foe / PvE Community / North America is procedural, size 3,700, seed 653090153, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Friend Not Foe / PvE Community / North America?
Open the console in Rust with F1 after starting the game, then type client.connect 158.69.23.51:28016. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://friendnotfoe.co.uk/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.