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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,615online PAX38,895playing OCC2,943with players WIPED 3H85
MODModded traffic
Callsign

DVE12697=

Dev Server

Online 158.69.226.187:28015 checked 6m ago

moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#12,697top 57%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Dev Server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Dev Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Dev Server is listed under?

The game's server browser reads these tags from Dev Server: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts30 (Group limit): No team may exceed 30; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Dev Server when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for Dev Server?

Too few wipes on record for Dev Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 21 hours since this world was made.

Server Details

What is the uptime on Dev Server, and is it online?

Dev Server is up and online at this moment. The uptime it reports puts the last restart about 19 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Dev Server on?

Confirmed for Dev Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Dev Server holding performance?

For the last 48 hours it averaged 30 server fps; the floor was 30. Peak entity count: 30,874, covering buildings, deployables and all else in the world. Peak memory use: 3,899 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Dev Server in?

Region: none published by Dev Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 158.69.226.187:28015.

Population

How many players are on Dev Server right now?

0 players confirmed on Dev Server. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 05:00 UTC, averaging 1 players.

How does Dev Server compare in the rankings?

On player hours over seven days, Dev Server ranks #12,697, inside the top 57% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Dev Server?

Nothing in Dev Server's name states a gather rate. The group limit is 30 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Dev Server?

The map on Dev Server is procedural, size 4,500, seed 663008107, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Dev Server?

To connect: start Rust, press F1, enter client.connect 158.69.226.187:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players Slots: 0.
ts30
Group limit No team may exceed 30.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.