VLC4432=
velocity test
Online 157.85.95.152:20000 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry velocity test?
These Rust Tracker lists carry velocity test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on velocity test?
Listed for the server browser to read, velocity test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on velocity test when wipe day lands?
The average peak across recent wipes: 2 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for velocity test?
Too few wipes on record for velocity test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 3 days 6 hours since this world was made.
Server Details
How reliable is velocity test, and is it online now?
Right now velocity test is online. By its own uptime figure, the last restart was roughly 37 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is velocity test running?
Rust network protocol 2635 and build 168909 is the build on velocity test; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on velocity test?
For the last 48 hours it averaged 237 server fps; the floor was 220. Peak entity count: 9,955, covering buildings, deployables and all else in the world. It drew as much as 2,553 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is velocity test hosted in?
No region is published by velocity test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 157.85.95.152:20000.
Player Count
What is the player count on velocity test?
velocity test is at 1 players, capacity 10. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 16:00 UTC, 1 players on average.
Where does velocity test sit in the server rankings?
Top 20% of all ranked servers, and #4,432 on seven-day player hours: velocity test.
Map and Rules
Which settings and rules are confirmed on velocity test?
The name of velocity test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
What map is velocity test on?
The map on velocity test is procedural, size 1,500, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join velocity test?
To connect: start Rust, press F1, enter client.connect 157.85.95.152:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.