SHC15426=
A Shockbyte Rust Server
Online 157.85.95.100:28421 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?
On Rust Tracker, A Shockbyte Rust Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for A Shockbyte Rust Server?
Too few wipes on record for A Shockbyte Rust Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 44 hours.
Location and Status
Is A Shockbyte Rust Server up, and how does its uptime hold?
A Shockbyte Rust Server is up and online at this moment. The uptime it reports puts the last restart about 41 hours ago. Uptime stood at 100% for the last 1 full day, 24 of 24 hours online. Rust Tracker logged it first on 26 October 2026.
Which Rust build is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 is the build on A Shockbyte Rust Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Is A Shockbyte Rust Server holding performance?
Average server fps over the last 48 hours: 237, with a low of 226. Buildings, deployables and the rest of the world took it to a maximum of 8,257 entities. Peak memory use: 2,373 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is A Shockbyte Rust Server hosted in?
Region: none published by A Shockbyte Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.95.100:28421.
Player Count
What is the player count on A Shockbyte Rust Server?
Slots 1; players on board 0: that is A Shockbyte Rust Server now. Across the past seven days, 0 players on average.
Where does A Shockbyte Rust Server sit in the server rankings?
Seven-day player hours put A Shockbyte Rust Server at #15,426, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on A Shockbyte Rust Server?
No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on A Shockbyte Rust Server?
A procedural map of size 1,500 runs on A Shockbyte Rust Server, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto A Shockbyte Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 157.85.95.100:28421. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.