SDF9486=
SDFC
Online 157.85.92.206:24131 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 193/500
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02MODPlayers 129/100
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03MODPlayers 82/700
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04MODPlayers 27/200
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05MODPlayers 283/700
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06MODPlayers 30/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show SDFC?
These Rust Tracker lists carry SDFC: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that SDFC is listed under?
Listed for the server browser to read, SDFC publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on SDFC on wipe day?
The average peak across recent wipes: 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 10 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for SDFC?
Wipe times at SDFC are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 5 days 14 hours.
Location and Status
What is the uptime on SDFC, and is it online?
SDFC is up and online at this moment. About 3 days 19 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 29 September 2026.
Which Rust version is confirmed on SDFC?
Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. The same protocol is required to join, and Steam updates it for you.
Is SDFC holding performance?
Average server fps over the last 48 hours: 120, with a low of 91. Buildings, deployables and the rest of the world took it to a maximum of 74,196 entities. It drew as much as 4,557 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does SDFC sit?
Nothing on region from SDFC; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.92.206:24131.
Population
How many players are on SDFC right now?
Tracking SDFC: 0 of 40 slots filled. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 04:00 UTC, 1 players on average.
Where does SDFC sit in the server rankings?
Top 43% of all ranked servers, and #9,486 on seven-day player hours: SDFC.
Settings
Which settings and rules are confirmed on SDFC?
The name of SDFC carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is SDFC on?
A procedural map of size 3,500 runs on SDFC, generated by the game from seed 936351419. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join SDFC?
To connect: start Rust, press F1, enter client.connect 157.85.92.206:24131 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.