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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,830online PAX75,280playing OCC3,722with players WIPED 3H228
MODModded traffic
Callsign

SDF9486=

SDFC

Online 157.85.92.206:24131 checked 8m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 2
Rank#9,486top 43%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:50 UTC5d ago 1 – running 0
Thu 1 Oct, 23:07 UTC FW27d ago 4 halved by day 10 22 days 0
Wed 30 Sep, 19:51 UTC28d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 193/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 129/100
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 82/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 27/200
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 85 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 283/700
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 30/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show SDFC?

These Rust Tracker lists carry SDFC: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that SDFC is listed under?

Listed for the server browser to read, SDFC publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on SDFC on wipe day?

The average peak across recent wipes: 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 10 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for SDFC?

Wipe times at SDFC are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 5 days 14 hours.

Location and Status

What is the uptime on SDFC, and is it online?

SDFC is up and online at this moment. About 3 days 19 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 29 September 2026.

Which Rust version is confirmed on SDFC?

Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. The same protocol is required to join, and Steam updates it for you.

Is SDFC holding performance?

Average server fps over the last 48 hours: 120, with a low of 91. Buildings, deployables and the rest of the world took it to a maximum of 74,196 entities. It drew as much as 4,557 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does SDFC sit?

Nothing on region from SDFC; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.92.206:24131.

Population

How many players are on SDFC right now?

Tracking SDFC: 0 of 40 slots filled. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 04:00 UTC, 1 players on average.

Where does SDFC sit in the server rankings?

Top 43% of all ranked servers, and #9,486 on seven-day player hours: SDFC.

Settings

Which settings and rules are confirmed on SDFC?

The name of SDFC carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is SDFC on?

A procedural map of size 3,500 runs on SDFC, generated by the game from seed 936351419. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join SDFC?

To connect: start Rust, press F1, enter client.connect 157.85.92.206:24131 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.