LDN15349
loading server
Offline 157.85.91.31:23953 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:28 UTC26d ago | 2 | – | running | 0 |
| Wed 30 Sep, 00:48 UTC29d ago | 3 | held half | 2.1 days | 0 |
| Sun 27 Sep, 19:26 UTC31d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 36/500
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02MODPlayers 133/100
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03MODPlayers 43/225
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04MODPlayers 34/700
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05MODPlayers 7/200
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06MODPlayers 5/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry loading server?
Modded servers, tracked live — the Rust Tracker lists that include loading server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on loading server?
The game's server browser reads these tags from loading server: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on loading server when wipe day lands?
Recent wipes averaged a peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, half the peak was lost by day 1.
When does loading server wipe?
Irregular wipe times at loading server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 21 hours since this world was made.
Server Details
What is the uptime on loading server, and is it online?
Offline: loading server confirmed offline, last seen 6 days 7 hours ago. 11% uptime over the last 7 full days, with 18 of 168 hours up. The first sighting by Rust Tracker was 27 September 2026.
Which Rust version is confirmed on loading server?
Rust network protocol 2634 and build 166652 is the build on loading server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What location is loading server hosted in?
Nothing on region from loading server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.91.31:23953.
Population
Is loading server busy?
Offline now for loading server, last seen 6 days 7 hours ago. Across the past seven days, 0 players on average.
How does loading server compare in the rankings?
Top 69% of all ranked servers, and #15,349 on seven-day player hours: loading server.
Settings
Which settings and rules are confirmed on loading server?
No gather rate appears in loading server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Off: VAC, Valve's anti-cheat.
Which map is loaded on loading server?
Generated by the game from seed 50000, the procedural map on loading server measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join loading server?
Open the console in Rust with F1 after starting the game, then type client.connect 157.85.91.31:23953. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.