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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,752online PAX57,724playing OCC3,422with players WIPED 3H129
MODModded traffic
Callsign

UNT8777=

United Uncs

Online 157.85.91.240:23789 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 3
Rank#8,777top 40%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
0123423:0008:0017:0002:0011:0021:00Wiped Tue 27 Oct, 02:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040023:0008:0017:0002:0011:0021:00Wiped Tue 27 Oct, 02:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:18 UTC1d ago – – running 1
Wed 21 Oct, 06:41 UTC7d ago 2 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does United Uncs appear in Rust Tracker lists and filters?

These Rust Tracker lists carry United Uncs: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that United Uncs is listed under?

Listed for the server browser to read, United Uncs publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on United Uncs when wipe day lands?

Recent wipes averaged a peak of 2 players. 26 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd dropped below half where it did not hold.

When does United Uncs wipe?

United Uncs's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 44 hours.

Location and Status

Is United Uncs up, and how does its uptime hold?

Tracking shows United Uncs online as of now. By its own uptime figure, the last restart was roughly 38 hours ago. 144 of 144 hours up over the last 6 full days: 100% uptime. The first sighting by Rust Tracker was 21 October 2026.

Which Rust version is confirmed on United Uncs?

Confirmed for United Uncs: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Is United Uncs holding performance?

Average server fps over the last 48 hours: 220, with a low of 114. Peak entity count: 30,016, covering buildings, deployables and all else in the world. Peak memory use: 2,736 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does United Uncs sit?

Nothing on region from United Uncs; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.91.240:23789.

Population

What is the player count on United Uncs?

Slots 40; players on board 0: that is United Uncs now. Peak of 3 in the last seven days, average 0 players. At 03:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does United Uncs compare in the rankings?

Seven-day player hours put United Uncs at #8,777, within the top 40% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on United Uncs?

Nothing in United Uncs's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on United Uncs?

A procedural map of size 1,500 runs on United Uncs, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join United Uncs?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.91.240:23789. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Slots: 40.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.