MRK15339=
Mark VI Vanilla
Online 157.85.91.226:29673 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 77/500
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02MODPlayers 126/100
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03MODPlayers 112/225
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04MODPlayers 40/700
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05MODPlayers 4/200
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06MODPlayers 12/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Mark VI Vanilla?
These Rust Tracker lists carry Mark VI Vanilla: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Mark VI Vanilla carry, and what do they mean?
The game's server browser reads these tags from Mark VI Vanilla: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does Mark VI Vanilla wipe?
Too few wipes on record for Mark VI Vanilla to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 25 days 13 hours.
Location and Status
What is the uptime on Mark VI Vanilla, and is it online?
Right now Mark VI Vanilla is online. The uptime it reports puts the last restart about 2 hours ago. Uptime stood at 4% for the last 7 full days, 7 of 168 hours online. The first sighting by Rust Tracker was 3 October 2026.
Which Rust build is Mark VI Vanilla running?
Rust network protocol 2635 and build 168909 is the build on Mark VI Vanilla; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Mark VI Vanilla run?
Average server fps over the last 48 hours: 115, with a low of 98. Buildings, deployables and the rest of the world took it to a maximum of 103,588 entities. It drew as much as 4,085 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Mark VI Vanilla hosted in?
No region is published by Mark VI Vanilla. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 157.85.91.226:29673.
Population
Is Mark VI Vanilla busy?
Tracking Mark VI Vanilla: 0 of 10 slots filled. The last seven days put it at 0 players on average.
Where does Mark VI Vanilla sit in the server rankings?
Top 69% of all ranked servers, and #15,339 on seven-day player hours: Mark VI Vanilla.
Settings
Which settings and rules are confirmed on Mark VI Vanilla?
No gather rate appears in Mark VI Vanilla's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Mark VI Vanilla on?
Generated by the game from seed 1, the procedural map on Mark VI Vanilla measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Mark VI Vanilla?
To connect: start Rust, press F1, enter client.connect 157.85.91.226:29673 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.