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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,711online PAX58,911playing OCC3,347with players WIPED 3H176
MODModded traffic
Callsign

QCM15338=

QCManiac

Online 157.85.91.105:29328 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:22 UTC25d ago 3 – running 0
Fri 2 Oct, 07:09 UTC27d ago 3 – 1.8 days 0
Sun 27 Sep, 00:02 UTC32d ago 2 halved by day 4 5.3 days 0
Mon 21 Sep, 03:49 UTC38d ago 3 held half 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry QCManiac?

Modded servers, tracked live — the Rust Tracker lists that include QCManiac. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that QCManiac is listed under?

The game's server browser reads these tags from QCManiac: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on QCManiac on wipe day?

The average peak across recent wipes: 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 4.

Which wipe times are confirmed for QCManiac?

Wipe times at QCManiac are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 25 days 7 hours.

Server Details

Is QCManiac up, and how does its uptime hold?

QCManiac is up and online at this moment. By its own uptime figure, the last restart was roughly 2 days 22 hours ago. 61 of 168 hours up over the last 7 full days: 36% uptime. First contact for Rust Tracker: 21 September 2026.

Which Rust version is confirmed on QCManiac?

Rust network protocol 2635 and build 168909 is the build on QCManiac; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does QCManiac run?

For the last 48 hours it averaged 235 server fps; the floor was 207. Maximum entities carried: 18,973, from buildings and deployables to everything else. Peak memory use: 3,672 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is QCManiac hosted in?

No region is published by QCManiac. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.91.105:29328.

Player Count

How many players are on QCManiac right now?

Tracking QCManiac: 0 of 40 slots filled. The last seven days put it at 0 players on average.

Where does QCManiac sit in the server rankings?

Seven-day player hours put QCManiac at #15,338, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on QCManiac?

Nothing in QCManiac's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on QCManiac?

A procedural map of size 2,000 runs on QCManiac, generated by the game from seed 50000. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join QCManiac?

To connect: start Rust, press F1, enter client.connect 157.85.91.105:29328 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.