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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,711online PAX67,607playing OCC3,578with players WIPED 3H110
MODModded traffic
Callsign

FNL9522=

The Final Stand

Online 157.85.90.185:28015 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 75 0% full
7-day average0peak 2
Rank#9,522top 43%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC12h ago – – – 0
Fri 23 Oct, 17:04 UTC4d ago – – – 0
Fri 23 Oct, 16:55 UTC4d ago – – – 1
Fri 23 Oct, 16:47 UTC4d ago – – – 0
Fri 23 Oct, 16:19 UTC4d ago – – – 0
Thu 22 Oct, 04:29 UTC6d ago – – – 2
Thu 22 Oct, 04:16 UTC6d ago – – – 2
Thu 22 Oct, 04:12 UTC6d ago – – – 1
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 126/300
  2. 02MOD
    Callsign HBU015EU · groups of 1000+ · 23 on average EU Hub 01
    Players 29/3300
  3. 03MOD
    Callsign RDL017groups of 8+ · 10 on average RaidLab
    Players 0/50
  4. 04MOD
    Callsign KTI017groups of 8+ · 1x · 2 on average [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
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  5. 05MOD
    Callsign SHC468groups of 8+ · 2 on average A Shockbyte Rust Server
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  6. 06MOD
    Callsign RUS017EU · groups of 8+ · monthly · 2 on average 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10
    Players 4/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry The Final Stand?

On Rust Tracker, The Final Stand sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on The Final Stand?

The game's server browser reads these tags from The Final Stand: gmrust (Game mode): Standard survival mode for Rust; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

Which wipe times are confirmed for The Final Stand?

No wipe schedule is kept at The Final Stand. The world is remade every few hours, and no reset of those counts as a wipe.

Location and Status

Is The Final Stand up, and how does its uptime hold?

The Final Stand is up and online at this moment. About 10 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 5 full days, 120 of 120 hours online. Rust Tracker logged it first on 22 October 2026.

What Rust version is The Final Stand on?

Rust network protocol 2635 and build 168909 on Linux is what The Final Stand runs. Steam updates it for you; your game must share the protocol to join.

Is The Final Stand holding performance?

Server fps held an average of 236 across the last 48 hours, never below 223. Buildings, deployables and the rest of the world took it to a maximum of 22,973 entities. It drew as much as 5,426 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is The Final Stand hosted in?

Region: none published by The Final Stand. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 157.85.90.185:28015.

Player Count

Is The Final Stand busy?

Slots 75; players on board 0: that is The Final Stand now. Peak of 2 in the last seven days, average 0 players.

What rank does The Final Stand carry among Rust servers?

Seven-day player hours put The Final Stand at #9,522, within the top 43% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on The Final Stand?

No gather rate appears in The Final Stand's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on The Final Stand?

The map on The Final Stand is procedural, size 2,200, seed 300900, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join The Final Stand?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.90.185:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.