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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,591online PAX34,139playing OCC2,831with players WIPED 3H62
MODModded traffic
Callsign

SRV4760=

111

Offline 157.85.88.87:28075 checked 7h ago

moddedoxide
Clearance · join
Players now 1/ 1 100% full
7-day average1peak 1
Rank#4,760top 21%
Last wipe15h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75110:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC15h ago – – running 1
Sat 24 Oct, 13:12 UTC3d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC8d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC11d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry 111?

These Rust Tracker lists carry 111: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does 111 carry, and what do they mean?

Listed for the server browser to read, 111 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on 111 on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does 111 wipe?

No next wipe to predict for 111, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 15 hours since this world was made.

Location and Status

Is 111 up, and how does its uptime hold?

Tracking shows 111 offline as of now, last seen 7 hours ago. The uptime it reports puts the last restart about 2 hours ago. Uptime stood at 54% for the last 7 full days, 90 of 168 hours online. First contact for Rust Tracker: 3 October 2026.

What Rust version is 111 on?

Rust network protocol 2635 and build 168909 is the build on 111; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does 111 run?

For the last 48 hours it averaged 238 server fps; the floor was 227. Maximum entities carried: 47,493, from buildings and deployables to everything else. Peak memory use: 3,520 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is 111 hosted in?

Region: none published by 111. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 157.85.88.87:28075.

Population

What is the player count on 111?

Last seen 7 hours ago; 111 is offline at present. Over seven days: average 1, peak 1 players. At 11:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does 111 sit in the server rankings?

Seven-day player hours put 111 at #4,760, within the top 21% of all ranked servers.

Settings

Which settings and rules are confirmed on 111?

No gather rate appears in 111's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is 111 on?

A procedural map of size 3,000 runs on 111, generated by the game from seed 1413963070. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join 111?

To connect: start Rust, press F1, enter client.connect 157.85.88.87:28075 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players Slots: 1.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.