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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,622online PAX37,258playing OCC2,894with players WIPED 3H80
MODModded traffic
Callsign

MRK9481=

Mark Test Server

Offline 157.85.88.135:20387 checked 14h ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak 1
Rank#9,481top 43%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75108:0015:0021:0004:0010:0017:00

Hourly average and peak, UTC.

Server performance

010020030040008:0015:0021:0004:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:58 UTC12d ago 1 – running 0
Wed 7 Oct, 10:48 UTC21d ago 1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Mark Test Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Mark Test Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that Mark Test Server is listed under?

These tags are published by Mark Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Mark Test Server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 1 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 7 where it did not hold.

When does Mark Test Server wipe?

The record holds too few of Mark Test Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 12 days 21 hours since this world was made.

Server Details

What is the uptime on Mark Test Server, and is it online?

Offline now, Mark Test Server was last seen 14 hours ago. About 32 hours ago it restarted last, based on reported uptime. Uptime stood at 96% for the last 7 full days, 162 of 168 hours online. The first sighting by Rust Tracker was 7 October 2026.

Which Rust build is Mark Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what Mark Test Server runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Mark Test Server?

Average server fps over the last 48 hours: 232, with a low of 5. Peak entity count: 48,895, covering buildings, deployables and all else in the world. It drew as much as 3,178 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Mark Test Server hosted in?

Region: none published by Mark Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.88.135:20387.

Population

Is Mark Test Server busy?

Offline: Mark Test Server, last seen 14 hours ago. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 14:00 UTC, 1 players on average.

How does Mark Test Server compare in the rankings?

Seven-day player hours put Mark Test Server at #9,481, within the top 43% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Mark Test Server?

The name of Mark Test Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Mark Test Server on?

The map on Mark Test Server is procedural, size 3,000, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Mark Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.88.135:20387. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Slots: 1.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.