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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,641online PAX44,965playing OCC3,093with players WIPED 3H105
MODModded traffic
Callsign

SHC15825

A Shockbyte Rust Server

Offline 157.85.86.88:26477 checked 18d ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,825top 72%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctThu 24 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW27d ago 1 – running 0
Thu 24 Sep, 22:00 UTC34d ago 2 held half 6.9 days 0
Tue 22 Sep, 23:02 UTC36d ago 2 – 2 days 0
Fri 18 Sep, 23:04 UTC40d ago 2 halved by day 1 4 days 0
Sun 13 Sep, 15:14 UTC45d ago 2 halved by day 3 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

Modded servers, tracked live — the Rust Tracker lists that include A Shockbyte Rust Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that A Shockbyte Rust Server is listed under?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166655 (Build): This server runs game build 166655; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on A Shockbyte Rust Server when wipe day lands?

Recent wipes averaged a peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of recent wipes. The fall below half came by day 2 where it did not hold.

Which wipe times are confirmed for A Shockbyte Rust Server?

Wipe times at A Shockbyte Rust Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 27 days 11 hours.

Location and Status

What is the uptime on A Shockbyte Rust Server, and is it online?

Tracking shows A Shockbyte Rust Server offline as of now, last seen 18 days 22 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on A Shockbyte Rust Server?

Rust network protocol 2634 and build 166655 on Linux is what A Shockbyte Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Where does A Shockbyte Rust Server sit?

Nothing on region from A Shockbyte Rust Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.86.88:26477.

Population

Is A Shockbyte Rust Server busy?

Offline now for A Shockbyte Rust Server, last seen 18 days 22 hours ago.

How does A Shockbyte Rust Server compare in the rankings?

Top 72% of all ranked servers, and #15,825 on seven-day player hours: A Shockbyte Rust Server.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 4,500, seed 10, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.86.88:26477. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166655
Build This server runs game build 166655.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.