VLT15366
VoltMoto
Offline 157.85.86.217:26464 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 13:36 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 28/500
-
02MODPlayers 121/100
-
03MODPlayers 32/225
-
04MODPlayers 17/700
-
05MODPlayers 4/200
-
06MODPlayers 2/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show VoltMoto?
Modded servers, tracked live — the Rust Tracker lists that include VoltMoto. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on VoltMoto?
These tags are published by VoltMoto for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on VoltMoto on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
When does VoltMoto wipe?
The record holds too few of VoltMoto's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 28 days 11 hours since this world was made.
Location and Status
How reliable is VoltMoto, and is it online now?
Offline: VoltMoto confirmed offline, last seen 15 days 13 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 30 September 2026.
Which Rust version is confirmed on VoltMoto?
Confirmed for VoltMoto: Rust network protocol 2633 and build 165217, Linux. Steam updates it for you; your game must share the protocol to join.
Which location is VoltMoto in?
No region is published by VoltMoto. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.86.217:26464.
Player Count
How many players are on VoltMoto right now?
Last seen 15 days 13 hours ago; VoltMoto is offline at present.
How does VoltMoto compare in the rankings?
Seven-day player hours put VoltMoto at #15,366, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on VoltMoto?
No gather rate appears in VoltMoto's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on VoltMoto?
Generated by the game from seed 50000, the procedural map on VoltMoto measures 1,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join VoltMoto?
To connect: start Rust, press F1, enter client.connect 157.85.86.217:26464 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.