TST12039=
Testserver
Online 157.85.85.43:23120 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 209/500
-
02MODPlayers 129/100
-
03MODPlayers 187/225
-
04MODPlayers 32/200
-
05MODPlayers 196/700
-
06MODPlayers 61/1000
Quick answers
From the figures on this page.
Filters
Where does Testserver appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Testserver. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Testserver carry, and what do they mean?
The game's server browser reads these tags from Testserver: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Testserver when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
When does Testserver wipe?
Too few wipes on record for Testserver to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days 4 hours.
Location and Status
What is the uptime on Testserver, and is it online?
Tracking shows Testserver online as of now. By its own uptime figure, the last restart was roughly 4 days 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 1 October 2026.
Which Rust build is Testserver running?
Confirmed for Testserver: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Testserver?
Average server fps over the last 48 hours: 237, with a low of 217. Maximum entities carried: 8,464, from buildings and deployables to everything else. Memory peaked at 3,369 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Testserver sit?
Region: none published by Testserver. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 157.85.85.43:23120.
Player Count
What is the player count on Testserver?
Testserver is at 0 players, capacity 1. Over seven days: average 0, peak 1 players.
What rank does Testserver carry among Rust servers?
On player hours over seven days, Testserver ranks #12,039, inside the top 54% of all ranked servers.
Settings
Which settings and rules are confirmed on Testserver?
No gather rate appears in Testserver's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Testserver on?
Generated by the game from seed 50000, the procedural map on Testserver measures 1,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto Testserver?
To connect: start Rust, press F1, enter client.connect 157.85.85.43:23120 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.