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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H42
MODModded traffic
Callsign

SHC3474=

A Shockbyte x Discord Production Rust Server

Online 157.85.85.36:25545 checked 2h ago

moddedoxide
Clearance · join
Players now 5/ 125 4% full
7-day average5peak 9
Rank#3,474top 16%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
02.557.51017:0022:0003:0007:0012:0017:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020017:0022:0003:0007:0012:0017:00Wiped Tue 27 Oct, 17:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does A Shockbyte x Discord Production Rust Server appear in Rust Tracker lists and filters?

On Rust Tracker, A Shockbyte x Discord Production Rust Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): Capacity: 125 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for A Shockbyte x Discord Production Rust Server?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 hours.

Server Details

Is A Shockbyte x Discord Production Rust Server up, and how does its uptime hold?

Tracking shows A Shockbyte x Discord Production Rust Server online as of now. The uptime it reports puts the last restart about 7 hours ago. The first sighting by Rust Tracker was 27 October 2026.

Which Rust version is confirmed on A Shockbyte x Discord Production Rust Server?

Confirmed for A Shockbyte x Discord Production Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on A Shockbyte x Discord Production Rust Server?

Server fps held an average of 88 across the last 48 hours, never below 74. Maximum entities carried: 120,836, from buildings and deployables to everything else. Peak memory use: 5,134 MB. Players feel lag when fps drops and the entity count climbs.

Where does A Shockbyte x Discord Production Rust Server sit?

Region: none published by A Shockbyte x Discord Production Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 157.85.85.36:25545.

Population

Is A Shockbyte x Discord Production Rust Server busy?

Tracking A Shockbyte x Discord Production Rust Server: 5 of 125 slots filled. Over seven days: average 5, peak 9 players. At 23:00 UTC it drew its highest average of the last 48 hours: 8 players.

How does A Shockbyte x Discord Production Rust Server compare in the rankings?

Top 16% of all ranked servers, and #3,474 on seven-day player hours: A Shockbyte x Discord Production Rust Server.

Settings

Which settings and rules are confirmed on A Shockbyte x Discord Production Rust Server?

Nothing in A Shockbyte x Discord Production Rust Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on A Shockbyte x Discord Production Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto A Shockbyte x Discord Production Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.85.36:25545. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players Capacity: 125 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.