SHC3474=
A Shockbyte x Discord Production Rust Server
Online 157.85.85.36:25545 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Where does A Shockbyte x Discord Production Rust Server appear in Rust Tracker lists and filters?
On Rust Tracker, A Shockbyte x Discord Production Rust Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on A Shockbyte x Discord Production Rust Server?
These tags are published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): Capacity: 125 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for A Shockbyte x Discord Production Rust Server?
The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 hours.
Server Details
Is A Shockbyte x Discord Production Rust Server up, and how does its uptime hold?
Tracking shows A Shockbyte x Discord Production Rust Server online as of now. The uptime it reports puts the last restart about 7 hours ago. The first sighting by Rust Tracker was 27 October 2026.
Which Rust version is confirmed on A Shockbyte x Discord Production Rust Server?
Confirmed for A Shockbyte x Discord Production Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on A Shockbyte x Discord Production Rust Server?
Server fps held an average of 88 across the last 48 hours, never below 74. Maximum entities carried: 120,836, from buildings and deployables to everything else. Peak memory use: 5,134 MB. Players feel lag when fps drops and the entity count climbs.
Where does A Shockbyte x Discord Production Rust Server sit?
Region: none published by A Shockbyte x Discord Production Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 157.85.85.36:25545.
Population
Is A Shockbyte x Discord Production Rust Server busy?
Tracking A Shockbyte x Discord Production Rust Server: 5 of 125 slots filled. Over seven days: average 5, peak 9 players. At 23:00 UTC it drew its highest average of the last 48 hours: 8 players.
How does A Shockbyte x Discord Production Rust Server compare in the rankings?
Top 16% of all ranked servers, and #3,474 on seven-day player hours: A Shockbyte x Discord Production Rust Server.
Settings
Which settings and rules are confirmed on A Shockbyte x Discord Production Rust Server?
Nothing in A Shockbyte x Discord Production Rust Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on A Shockbyte x Discord Production Rust Server?
Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto A Shockbyte x Discord Production Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 157.85.85.36:25545. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.