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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,612online PAX36,584playing OCC2,915with players WIPED 3H70
MODModded traffic
Callsign

CBR4573=

Cyberbob's Server

Online 157.85.85.251:22777 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 2
Rank#4,573top 21%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
00.250.50.75108:0017:0002:0010:0020:0005:00Wiped Tue 27 Oct, 17:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040008:0017:0002:0010:0020:0005:00Wiped Tue 27 Oct, 17:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:51 UTC1d ago – – running 1
Thu 22 Oct, 10:33 UTC6d ago 1 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Cyberbob's Server appear in Rust Tracker lists and filters?

On Rust Tracker, Cyberbob's Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Cyberbob's Server?

The game's server browser reads these tags from Cyberbob's Server: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Cyberbob's Server when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Which wipe times are confirmed for Cyberbob's Server?

Cyberbob's Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 37 hours.

Location and Status

How reliable is Cyberbob's Server, and is it online now?

Cyberbob's Server is up and online at this moment. By its own uptime figure, the last restart was roughly 14 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 16 October 2026.

Which Rust build is Cyberbob's Server running?

Rust network protocol 2635 and build 168909 is the build on Cyberbob's Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Cyberbob's Server?

Server fps held an average of 109 across the last 48 hours, never below 22. Peak entity count: 140,526, covering buildings, deployables and all else in the world. Memory peaked at 5,555 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Cyberbob's Server in?

Region: none published by Cyberbob's Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.85.251:22777.

Player Count

How many players are on Cyberbob's Server right now?

Cyberbob's Server is at 0 players, capacity 20. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 16:00 UTC, 1 players on average.

Where does Cyberbob's Server sit in the server rankings?

Top 21% of all ranked servers, and #4,573 on seven-day player hours: Cyberbob's Server.

Settings

Which settings and rules are confirmed on Cyberbob's Server?

No gather rate appears in Cyberbob's Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Cyberbob's Server?

The map on Cyberbob's Server is procedural, size 5,000, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Cyberbob's Server?

To connect: start Rust, press F1, enter client.connect 157.85.85.251:22777 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp20
Max players 20 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.