CBR4573=
Cyberbob's Server
Online 157.85.85.251:22777 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:51 UTC1d ago | – | – | running | 1 |
| Thu 22 Oct, 10:33 UTC6d ago | 1 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 70/500
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02MODPlayers 132/100
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03MODPlayers 97/225
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04MODPlayers 32/700
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05MODPlayers 5/200
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06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Where does Cyberbob's Server appear in Rust Tracker lists and filters?
On Rust Tracker, Cyberbob's Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Cyberbob's Server?
The game's server browser reads these tags from Cyberbob's Server: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Cyberbob's Server when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for Cyberbob's Server?
Cyberbob's Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 37 hours.
Location and Status
How reliable is Cyberbob's Server, and is it online now?
Cyberbob's Server is up and online at this moment. By its own uptime figure, the last restart was roughly 14 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 16 October 2026.
Which Rust build is Cyberbob's Server running?
Rust network protocol 2635 and build 168909 is the build on Cyberbob's Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Cyberbob's Server?
Server fps held an average of 109 across the last 48 hours, never below 22. Peak entity count: 140,526, covering buildings, deployables and all else in the world. Memory peaked at 5,555 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Cyberbob's Server in?
Region: none published by Cyberbob's Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.85.251:22777.
Player Count
How many players are on Cyberbob's Server right now?
Cyberbob's Server is at 0 players, capacity 20. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 16:00 UTC, 1 players on average.
Where does Cyberbob's Server sit in the server rankings?
Top 21% of all ranked servers, and #4,573 on seven-day player hours: Cyberbob's Server.
Settings
Which settings and rules are confirmed on Cyberbob's Server?
No gather rate appears in Cyberbob's Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Cyberbob's Server?
The map on Cyberbob's Server is procedural, size 5,000, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Cyberbob's Server?
To connect: start Rust, press F1, enter client.connect 157.85.85.251:22777 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.