EVL16001
EVAL team production
Offline 157.85.85.132:25321 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC30d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC31d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC34d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 115/500
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02MODPlayers 132/100
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03MODPlayers 184/225
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04MODPlayers 57/700
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05MODPlayers 6/200
-
06MODPlayers 24/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry EVAL team production?
These Rust Tracker lists carry EVAL team production: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on EVAL team production?
These tags are published by EVAL team production for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on EVAL team production on wipe day?
Recent wipes averaged a peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does EVAL team production wipe?
Irregular wipe times at EVAL team production: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 30 days 16 hours.
Location and Status
How reliable is EVAL team production, and is it online now?
Offline now, EVAL team production was last seen 24 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 23 September 2026.
What Rust version is EVAL team production on?
Confirmed for EVAL team production: Rust network protocol 2633 and build 165217, Linux. Steam updates it for you; your game must share the protocol to join.
Where does EVAL team production sit?
No region is published by EVAL team production. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.85.132:25321.
Player Count
How many players are on EVAL team production right now?
Offline now for EVAL team production, last seen 24 days 18 hours ago.
Where does EVAL team production sit in the server rankings?
Top 71% of all ranked servers, and #16,001 on seven-day player hours: EVAL team production.
Settings
Which settings and rules are confirmed on EVAL team production?
No gather rate appears in EVAL team production's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is EVAL team production on?
The map on EVAL team production is procedural, size 6,000, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
Connect
How do you get onto EVAL team production?
Open the console in Rust with F1 after starting the game, then type client.connect 157.85.85.132:25321. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.