ODS12711=
ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 27/500
-
02MODPlayers 133/100
-
03MODPlayers 36/225
-
04MODPlayers 13/700
-
05MODPlayers 3/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry ODYSSEY PVE DEV?
Modded servers, tracked live — the Rust Tracker lists that include ODYSSEY PVE DEV. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on ODYSSEY PVE DEV?
These tags are published by ODYSSEY PVE DEV for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does ODYSSEY PVE DEV wipe?
The record holds too few of ODYSSEY PVE DEV's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 29 hours.
Server Details
Is ODYSSEY PVE DEV up, and how does its uptime hold?
Offline now, ODYSSEY PVE DEV was last seen 10 hours ago. By its own uptime figure, the last restart was roughly 1 hours ago. Uptime stood at 12% for the last 7 full days, 21 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on ODYSSEY PVE DEV?
Rust network protocol 2635 and build 168909 on Windows is what ODYSSEY PVE DEV runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does ODYSSEY PVE DEV run?
Average server fps over the last 48 hours: 196, with a low of 22. Buildings, deployables and the rest of the world took it to a maximum of 57,224 entities. It drew as much as 2,469 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is ODYSSEY PVE DEV in?
Region: none published by ODYSSEY PVE DEV. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.250.193.154:28045.
Population
Is ODYSSEY PVE DEV busy?
Offline: ODYSSEY PVE DEV, last seen 10 hours ago. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 22:00 UTC, averaging 1 players.
What rank does ODYSSEY PVE DEV carry among Rust servers?
On player hours over seven days, ODYSSEY PVE DEV ranks #12,711, inside the top 57% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on ODYSSEY PVE DEV?
The name of ODYSSEY PVE DEV carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for ODYSSEY PVE DEV?
A procedural map of size 3,200 runs on ODYSSEY PVE DEV, generated by the game from seed 1234. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join ODYSSEY PVE DEV?
Open the console in Rust with F1 after starting the game, then type client.connect 157.250.193.154:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.