ASS8407
Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW27d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC35d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 0/75
-
02COMPlayers 626/650
-
03COMPlayers 85/100
-
04COMPlayers 112/150
-
05COMPlayers 23/100
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06COMPlayers 4/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Aussie PvE | Modded | AU/OCE?
On Rust Tracker, Aussie PvE | Modded | AU/OCE sits in these lists: Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Aussie PvE | Modded | AU/OCE?
Listed for the server browser to read, Aussie PvE | Modded | AU/OCE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Aussie PvE | Modded | AU/OCE when wipe day lands?
Recent wipes averaged a peak of 1 players. 17 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1.5 the crowd dropped below half where it did not hold.
On what schedule does Aussie PvE | Modded | AU/OCE wipe?
Irregular wipe times at Aussie PvE | Modded | AU/OCE: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 21 days 23 hours since this world was made.
Location and Status
What is the uptime on Aussie PvE | Modded | AU/OCE, and is it online?
Offline: Aussie PvE | Modded | AU/OCE confirmed offline, last seen 4 days 2 hours ago. 20% uptime over the last 7 full days, with 34 of 168 hours up. The first sighting by Rust Tracker was 23 September 2026.
Which Rust build is Aussie PvE | Modded | AU/OCE running?
Rust network protocol 2635 and build 168909 is the build on Aussie PvE | Modded | AU/OCE; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Aussie PvE | Modded | AU/OCE sit?
No region tag from Aussie PvE | Modded | AU/OCE, but the name points to Oceania. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.211.49.86:28115.
Population
Is Aussie PvE | Modded | AU/OCE busy?
Offline: Aussie PvE | Modded | AU/OCE, last seen 4 days 2 hours ago. Seven-day average 0 players; peak 1.
How does Aussie PvE | Modded | AU/OCE compare in the rankings?
Seven-day player hours put Aussie PvE | Modded | AU/OCE at #8,407, within the top 38% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Aussie PvE | Modded | AU/OCE?
Nothing in Aussie PvE | Modded | AU/OCE's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Aussie PvE | Modded | AU/OCE?
A procedural map of size 4,500 runs on Aussie PvE | Modded | AU/OCE, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
Which steps join Aussie PvE | Modded | AU/OCE?
Open the console in Rust with F1 after starting the game, then type client.connect 157.211.49.86:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.