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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,620online PAX32,059playing OCC2,776with players WIPED 3H73
MODModded traffic
Callsign

ASS8407

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 4d ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,407top 38%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC21d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW27d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC35d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 0/75
  2. 02COM
    Callsign RST018OC · groups of 16+ · weekly · 144 on average Rustafied.com - AU Main
    Players 626/650
  3. 03COM
    Callsign RST018OC · groups of 16+ · weekly · 120 on average Rustafied.com - AU Monday
    Players 85/100
  4. 04COM
    Callsign RST010OC · groups of 12+ · weekly · 59 on average Rustopia.gg - AU Main
    Players 112/150
  5. 05COM
    Callsign RST018OC · groups of 16+ · monthly · 30 on average Rustafied.com - AU Long
    Players 23/100
  6. 06COM
    Callsign RST018OC · groups of 16+ · weekly · 29 on average Rustafied.com - AU Friday
    Players 4/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Aussie PvE | Modded | AU/OCE?

On Rust Tracker, Aussie PvE | Modded | AU/OCE sits in these lists: Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Aussie PvE | Modded | AU/OCE?

Listed for the server browser to read, Aussie PvE | Modded | AU/OCE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Aussie PvE | Modded | AU/OCE when wipe day lands?

Recent wipes averaged a peak of 1 players. 17 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1.5 the crowd dropped below half where it did not hold.

On what schedule does Aussie PvE | Modded | AU/OCE wipe?

Irregular wipe times at Aussie PvE | Modded | AU/OCE: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 21 days 23 hours since this world was made.

Location and Status

What is the uptime on Aussie PvE | Modded | AU/OCE, and is it online?

Offline: Aussie PvE | Modded | AU/OCE confirmed offline, last seen 4 days 2 hours ago. 20% uptime over the last 7 full days, with 34 of 168 hours up. The first sighting by Rust Tracker was 23 September 2026.

Which Rust build is Aussie PvE | Modded | AU/OCE running?

Rust network protocol 2635 and build 168909 is the build on Aussie PvE | Modded | AU/OCE; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Aussie PvE | Modded | AU/OCE sit?

No region tag from Aussie PvE | Modded | AU/OCE, but the name points to Oceania. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.211.49.86:28115.

Population

Is Aussie PvE | Modded | AU/OCE busy?

Offline: Aussie PvE | Modded | AU/OCE, last seen 4 days 2 hours ago. Seven-day average 0 players; peak 1.

How does Aussie PvE | Modded | AU/OCE compare in the rankings?

Seven-day player hours put Aussie PvE | Modded | AU/OCE at #8,407, within the top 38% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Aussie PvE | Modded | AU/OCE?

Nothing in Aussie PvE | Modded | AU/OCE's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Aussie PvE | Modded | AU/OCE?

A procedural map of size 4,500 runs on Aussie PvE | Modded | AU/OCE, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Aussie PvE | Modded | AU/OCE?

Open the console in Rust with F1 after starting the game, then type client.connect 157.211.49.86:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.