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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H137
MODModded traffic
Callsign

TST10595=

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 20h ago

moddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,595top 48%
Last wipe2d agono schedule published
Next wipe20hThu 29 Oct, 13:58 UTC
Track history

Players

AveragePeak
00.250.50.75118:0023:0005:0010:0016:0021:00

Hourly average and peak, UTC.

Server performance

01020304018:0023:0005:0010:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 29 October, 13:58 UTC, in 20h.

Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 20hThu 29 Oct, 13:58 UTC
  2. 4d 20hMon 2 Nov, 13:57 UTC
  3. 8d 1hThu 5 Nov, 19:00 UTCFW
  4. 11d 20hMon 9 Nov, 13:57 UTC
  5. 14d 20hThu 12 Nov, 13:58 UTC
  6. 18d 20hMon 16 Nov, 13:57 UTC
  7. 21d 20hThu 19 Nov, 13:58 UTC
  8. 25d 20hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Test Server (Upsurge Main) appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Test Server (Upsurge Main). On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does Test Server (Upsurge Main) carry, and what do they mean?

Listed for the server browser to read, Test Server (Upsurge Main) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Test Server (Upsurge Main) on wipe day?

At their busiest, recent wipes averaged 1 players. 9 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does Test Server (Upsurge Main) wipe?

Test Server (Upsurge Main) runs on a every Monday at 13:57 and every Thursday at 13:58 UTC wipe rhythm. Thursday 29 October at 13:58 UTC is when the next wipe falls due. This world has been running 2 days 3 hours.

Location and Status

How reliable is Test Server (Upsurge Main), and is it online now?

Offline: Test Server (Upsurge Main) confirmed offline, last seen 20 hours ago. The uptime it reports puts the last restart about 31 hours ago. 64 of 168 hours up over the last 7 full days: 38% uptime. Rust Tracker logged it first on 11 October 2026.

What Rust version is Test Server (Upsurge Main) on?

Rust network protocol 2635 and build 168909 is the build on Test Server (Upsurge Main); the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Test Server (Upsurge Main)?

Average server fps over the last 48 hours: 30, with a low of 30. Peak entity count: 78,395, covering buildings, deployables and all else in the world. Memory peaked at 2,516 MB. A climbing entity count and low fps are what register as lag for players.

What location is Test Server (Upsurge Main) hosted in?

No region is published by Test Server (Upsurge Main). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 155.103.85.145:28070.

Population

What is the player count on Test Server (Upsurge Main)?

Last seen 20 hours ago; Test Server (Upsurge Main) is offline at present. Seven-day average 0 players; peak 1. At 12:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Test Server (Upsurge Main) sit in the server rankings?

Seven-day player hours put Test Server (Upsurge Main) at #10,595, within the top 48% of all ranked servers.

Settings

Which settings and rules are confirmed on Test Server (Upsurge Main)?

No gather rate appears in Test Server (Upsurge Main)'s name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

What map is Test Server (Upsurge Main) on?

The map on Test Server (Upsurge Main) is procedural, size 3,950, seed 253663126, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

What is the way to join Test Server (Upsurge Main)?

To connect: start Rust, press F1, enter client.connect 155.103.85.145:28070 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://stevious.io.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.