TST11550=
Test Server (Stevious Trio)
Online 155.103.85.145:28050 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:58 UTC6h ago | – | – | running | 0 |
| Wed 21 Oct, 13:58 UTC7d ago | 2 | held half | 7 days | 0 |
| Wed 14 Oct, 17:40 UTC14d ago | 1 | halved by day 1 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Where does Test Server (Stevious Trio) appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Test Server (Stevious Trio). On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server (Stevious Trio)?
The game's server browser reads these tags from Test Server (Stevious Trio): gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Test Server (Stevious Trio) when wipe day lands?
The average peak across recent wipes: 2 players. 9 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 1 where it did not hold.
Which wipe times are confirmed for Test Server (Stevious Trio)?
Wipe times at Test Server (Stevious Trio) are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 6 hours.
Server Details
What is the uptime on Test Server (Stevious Trio), and is it online?
Tracking shows Test Server (Stevious Trio) online as of now. About 2 hours ago it restarted last, based on reported uptime. 18% uptime over the last 7 full days, with 31 of 168 hours up. The first sighting by Rust Tracker was 11 October 2026.
Which Rust build is Test Server (Stevious Trio) running?
Confirmed for Test Server (Stevious Trio): Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Test Server (Stevious Trio) run?
For the last 48 hours it averaged 30 server fps; the floor was 30. Buildings, deployables and the rest of the world took it to a maximum of 76,878 entities. Peak memory use: 1,593 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Test Server (Stevious Trio) in?
No region is published by Test Server (Stevious Trio). Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 155.103.85.145:28050.
Population
Is Test Server (Stevious Trio) busy?
Tracking Test Server (Stevious Trio): 0 of 100 slots filled. Seven-day average 0 players; peak 2. At 15:00 UTC it drew its highest average of the last 48 hours: 0 players.
What rank does Test Server (Stevious Trio) carry among Rust servers?
Top 52% of all ranked servers, and #11,550 on seven-day player hours: Test Server (Stevious Trio).
Settings
Which settings and rules are confirmed on Test Server (Stevious Trio)?
The name of Test Server (Stevious Trio) carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is confirmed for Test Server (Stevious Trio)?
The map on Test Server (Stevious Trio) is procedural, size 3,850, seed 592241408, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
Connect
How do you get onto Test Server (Stevious Trio)?
Open the console in Rust with F1 after starting the game, then type client.connect 155.103.85.145:28050. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://stevious.io.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.