RNY15420=
Ryan's Test Grounds
Online 155.103.109.2:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 39/500
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02MODPlayers 124/100
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03MODPlayers 47/225
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04MODPlayers 18/700
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05MODPlayers 6/200
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06MODPlayers 7/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Ryan's Test Grounds?
These Rust Tracker lists carry Ryan's Test Grounds: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Ryan's Test Grounds?
Listed for the server browser to read, Ryan's Test Grounds publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Ryan's Test Grounds when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does Ryan's Test Grounds wipe?
Ryan's Test Grounds's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 11 days 7 hours since this world was made.
Server Details
Is Ryan's Test Grounds up, and how does its uptime hold?
Tracking shows Ryan's Test Grounds online as of now. By its own uptime figure, the last restart was roughly 11 days 5 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Ryan's Test Grounds?
Confirmed for Ryan's Test Grounds: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Ryan's Test Grounds?
Server fps held an average of 60 across the last 48 hours, never below 60. Buildings, deployables and the rest of the world took it to a maximum of 4,841 entities. It drew as much as 1,252 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Ryan's Test Grounds in?
No region is published by Ryan's Test Grounds. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 155.103.109.2:29015.
Player Count
How many players are on Ryan's Test Grounds right now?
Slots 10; players on board 0: that is Ryan's Test Grounds now. Seven-day average for this server: 0 players.
Where does Ryan's Test Grounds sit in the server rankings?
Seven-day player hours put Ryan's Test Grounds at #15,420, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Ryan's Test Grounds?
No gather rate appears in Ryan's Test Grounds's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Ryan's Test Grounds?
The map on Ryan's Test Grounds is procedural, size 1,000, seed 7123003, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join Ryan's Test Grounds?
Open the console in Rust with F1 after starting the game, then type client.connect 155.103.109.2:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://ryann.gg.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.