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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,698online PAX53,885playing OCC3,236with players WIPED 3H139
MODModded traffic
Callsign

ZMB15338=

Zombie Homeland

Online 154.16.169.250:28080 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe93d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 187/225
  4. 04MOD
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    Players 75/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Zombie Homeland?

Modded servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include Zombie Homeland. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Zombie Homeland is listed under?

Listed for the server browser to read, Zombie Homeland publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2631 (Protocol): Join only if your game is on protocol 2631; cs158240 (Build): Build: 158240; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

Which wipe times are confirmed for Zombie Homeland?

Too few wipes on record for Zombie Homeland to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 93 days 9 hours.

Location and Status

What is the uptime on Zombie Homeland, and is it online?

Right now Zombie Homeland is online. About 45 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Zombie Homeland running?

Rust network protocol 2631 and build 158240 on Windows is what Zombie Homeland runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Zombie Homeland?

Server fps held an average of 177 across the last 48 hours, never below 127. Buildings, deployables and the rest of the world took it to a maximum of 131,874 entities. It drew as much as 3,558 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Zombie Homeland in?

No region is published by Zombie Homeland. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 154.16.169.250:28080.

Population

Is Zombie Homeland busy?

Zombie Homeland is at 0 players, capacity 50. Seven-day average for this server: 0 players.

How does Zombie Homeland compare in the rankings?

Seven-day player hours put Zombie Homeland at #15,338, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Zombie Homeland?

No gather rate appears in Zombie Homeland's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Zombie Homeland?

A procedural map of size 4,500 runs on Zombie Homeland, generated by the game from seed 481970. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Zombie Homeland?

Open the console in Rust with F1 after starting the game, then type client.connect 154.16.169.250:28080. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2631
Protocol Join only if your game is on protocol 2631.
cs158240
Build Build: 158240.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.