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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,765online PAX73,690playing OCC3,473with players WIPED 3H215
MODModded traffic
Callsign

SHC15876

A Shockbyte Rust Server

Offline 152.228.198.177:24542 checked 20d ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,876top 72%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 13:42 UTC30d ago 4 – running 0
Sun 27 Sep, 17:18 UTC32d ago 5 – 1.8 days 3
Sun 27 Sep, 09:47 UTC32d ago 5 – 0.3 days 0
Fri 25 Sep, 19:58 UTC34d ago 5 – 1.6 days 1
Thu 24 Sep, 15:33 UTC35d ago 5 – 1.2 days 0
Wed 23 Sep, 19:09 UTC36d ago 3 – 0.8 days 0
Wed 23 Sep, 11:36 UTC36d ago 3 – 0.3 days 1
Sun 20 Sep, 12:48 UTC39d ago 3 held half 3 days 0
Sat 19 Sep, 21:21 UTC40d ago 3 – 0.6 days 0
Sun 13 Sep, 15:23 UTC46d ago 3 halved by day 2 6.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

Modded servers, tracked live — the Rust Tracker lists that include A Shockbyte Rust Server. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does A Shockbyte Rust Server carry, and what do they mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 5 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for A Shockbyte Rust Server?

Wipe times at A Shockbyte Rust Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 30 days 9 hours.

Server Details

Is A Shockbyte Rust Server up, and how does its uptime hold?

Offline: A Shockbyte Rust Server confirmed offline, last seen 20 days 22 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is A Shockbyte Rust Server on?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2633 and build 165217, Linux. The same protocol is required to join, and Steam updates it for you.

What location is A Shockbyte Rust Server hosted in?

Nothing on region from A Shockbyte Rust Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 152.228.198.177:24542.

Population

Is A Shockbyte Rust Server busy?

Offline now for A Shockbyte Rust Server, last seen 20 days 22 hours ago.

Where does A Shockbyte Rust Server sit in the server rankings?

Top 72% of all ranked servers, and #15,876 on seven-day player hours: A Shockbyte Rust Server.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte Rust Server?

A procedural map of size 3,000 runs on A Shockbyte Rust Server, generated by the game from seed 768456637. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 152.228.198.177:24542. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp40
Max players 40 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.