Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,817online PAX84,577playing OCC3,660with players WIPED 3H389
MODModded traffic
Callsign

LVN16853

LivingWorld isolated remediation validation

Offline 152.110.55.254:28115 checked 30d ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,853top 71%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 150 on average ShockRust | Blue | NoLimit
    Players 54/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 126/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 119 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 98/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 34/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 96/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 334/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does LivingWorld isolated remediation validation appear in Rust Tracker lists and filters?

On Rust Tracker, LivingWorld isolated remediation validation sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that LivingWorld isolated remediation validation is listed under?

Listed for the server browser to read, LivingWorld isolated remediation validation publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

Which wipe times are confirmed for LivingWorld isolated remediation validation?

Too few wipes on record for LivingWorld isolated remediation validation to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 46 days 2 hours since this world was made.

Server Details

Is LivingWorld isolated remediation validation up, and how does its uptime hold?

Tracking shows LivingWorld isolated remediation validation offline as of now, last seen 30 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is LivingWorld isolated remediation validation running?

Rust network protocol 2633 and build 163207 on Windows is what LivingWorld isolated remediation validation runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is LivingWorld isolated remediation validation in?

No region is published by LivingWorld isolated remediation validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 152.110.55.254:28115.

Player Count

How many players are on LivingWorld isolated remediation validation right now?

Last seen 30 days 2 hours ago; LivingWorld isolated remediation validation is offline at present.

Where does LivingWorld isolated remediation validation sit in the server rankings?

Seven-day player hours put LivingWorld isolated remediation validation at #16,853, within the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on LivingWorld isolated remediation validation?

The name of LivingWorld isolated remediation validation carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on LivingWorld isolated remediation validation?

Generated by the game: the procedural map on LivingWorld isolated remediation validation.

Connect

Which steps join LivingWorld isolated remediation validation?

To connect: start Rust, press F1, enter client.connect 152.110.55.254:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.