LVN16853
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 54/500
-
02MODPlayers 126/100
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03MODPlayers 98/225
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04MODPlayers 34/700
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05MODPlayers 96/700
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06MODPlayers 334/350
Quick answers
From the figures on this page.
Filters
Where does LivingWorld isolated remediation validation appear in Rust Tracker lists and filters?
On Rust Tracker, LivingWorld isolated remediation validation sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that LivingWorld isolated remediation validation is listed under?
Listed for the server browser to read, LivingWorld isolated remediation validation publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for LivingWorld isolated remediation validation?
Too few wipes on record for LivingWorld isolated remediation validation to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 46 days 2 hours since this world was made.
Server Details
Is LivingWorld isolated remediation validation up, and how does its uptime hold?
Tracking shows LivingWorld isolated remediation validation offline as of now, last seen 30 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust build is LivingWorld isolated remediation validation running?
Rust network protocol 2633 and build 163207 on Windows is what LivingWorld isolated remediation validation runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is LivingWorld isolated remediation validation in?
No region is published by LivingWorld isolated remediation validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 152.110.55.254:28115.
Player Count
How many players are on LivingWorld isolated remediation validation right now?
Last seen 30 days 2 hours ago; LivingWorld isolated remediation validation is offline at present.
Where does LivingWorld isolated remediation validation sit in the server rankings?
Seven-day player hours put LivingWorld isolated remediation validation at #16,853, within the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on LivingWorld isolated remediation validation?
The name of LivingWorld isolated remediation validation carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on LivingWorld isolated remediation validation?
Generated by the game: the procedural map on LivingWorld isolated remediation validation.
Connect
Which steps join LivingWorld isolated remediation validation?
To connect: start Rust, press F1, enter client.connect 152.110.55.254:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.