CHN15230
ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
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02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Where does ChainLinkHosting Rust validation appear in Rust Tracker lists and filters?
These Rust Tracker lists carry ChainLinkHosting Rust validation: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ChainLinkHosting Rust validation?
The game's server browser reads these tags from ChainLinkHosting Rust validation: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does ChainLinkHosting Rust validation wipe?
The record holds too few of ChainLinkHosting Rust validation's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 12 days 14 hours since this world was made.
Server Details
What is the uptime on ChainLinkHosting Rust validation, and is it online?
Offline: ChainLinkHosting Rust validation confirmed offline, last seen 11 days 9 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 16 October 2026.
What Rust version is ChainLinkHosting Rust validation on?
Rust network protocol 2634 and build 167781 on Linux is what ChainLinkHosting Rust validation runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is ChainLinkHosting Rust validation in?
No region is published by ChainLinkHosting Rust validation. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 150.228.243.56:28015.
Player Count
Is ChainLinkHosting Rust validation busy?
Offline: ChainLinkHosting Rust validation, last seen 11 days 9 hours ago.
How does ChainLinkHosting Rust validation compare in the rankings?
On player hours over seven days, ChainLinkHosting Rust validation ranks #15,230, inside the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on ChainLinkHosting Rust validation?
No gather rate appears in ChainLinkHosting Rust validation's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for ChainLinkHosting Rust validation?
A procedural map runs on ChainLinkHosting Rust validation, generated by the game.
Connect
What is the way to join ChainLinkHosting Rust validation?
Open the console in Rust with F1 after starting the game, then type client.connect 150.228.243.56:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.