Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,908online PAX102,404playing OCC3,970with players WIPED 3H409
MODModded traffic
Callsign

RST14975

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 29d ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#14,975top 63%
Last wipe41d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC31d ago 1 – running 0
Thu 24 Sep, 23:08 UTC34d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC35d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC36d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC36d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC38d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC38d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC39d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 150/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 134/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 191/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 93/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 216/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
    Players 344/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RustLite Audio Calibration Lab?

On Rust Tracker, RustLite Audio Calibration Lab sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustLite Audio Calibration Lab?

These tags are published by RustLite Audio Calibration Lab for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on RustLite Audio Calibration Lab when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd dropped below half where it did not hold.

When does RustLite Audio Calibration Lab wipe?

Irregular wipe times at RustLite Audio Calibration Lab: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 41 days 19 hours.

Server Details

Is RustLite Audio Calibration Lab up, and how does its uptime hold?

Offline now, RustLite Audio Calibration Lab was last seen 29 days 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 September 2026.

Which Rust build is RustLite Audio Calibration Lab running?

Confirmed for RustLite Audio Calibration Lab: Rust network protocol 2633 and build 164530, Windows. The same protocol is required to join, and Steam updates it for you.

Where does RustLite Audio Calibration Lab sit?

Region: none published by RustLite Audio Calibration Lab. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 150.220.36.225:28015.

Player Count

How many players are on RustLite Audio Calibration Lab right now?

Offline now for RustLite Audio Calibration Lab, last seen 29 days 2 hours ago.

What rank does RustLite Audio Calibration Lab carry among Rust servers?

On player hours over seven days, RustLite Audio Calibration Lab ranks #14,975, inside the top 63% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustLite Audio Calibration Lab?

No gather rate appears in RustLite Audio Calibration Lab's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on RustLite Audio Calibration Lab?

Generated by the game: the procedural map on RustLite Audio Calibration Lab.

How to Join

Which steps join RustLite Audio Calibration Lab?

Open the console in Rust with F1 after starting the game, then type client.connect 150.220.36.225:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.