RST14975
RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC36d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC38d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC39d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 150/500
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02MODPlayers 134/100
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03MODPlayers 191/225
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04MODPlayers 93/700
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05MODPlayers 216/700
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06MODPlayers 344/350
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RustLite Audio Calibration Lab?
On Rust Tracker, RustLite Audio Calibration Lab sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustLite Audio Calibration Lab?
These tags are published by RustLite Audio Calibration Lab for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on RustLite Audio Calibration Lab when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd dropped below half where it did not hold.
When does RustLite Audio Calibration Lab wipe?
Irregular wipe times at RustLite Audio Calibration Lab: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 41 days 19 hours.
Server Details
Is RustLite Audio Calibration Lab up, and how does its uptime hold?
Offline now, RustLite Audio Calibration Lab was last seen 29 days 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 September 2026.
Which Rust build is RustLite Audio Calibration Lab running?
Confirmed for RustLite Audio Calibration Lab: Rust network protocol 2633 and build 164530, Windows. The same protocol is required to join, and Steam updates it for you.
Where does RustLite Audio Calibration Lab sit?
Region: none published by RustLite Audio Calibration Lab. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 150.220.36.225:28015.
Player Count
How many players are on RustLite Audio Calibration Lab right now?
Offline now for RustLite Audio Calibration Lab, last seen 29 days 2 hours ago.
What rank does RustLite Audio Calibration Lab carry among Rust servers?
On player hours over seven days, RustLite Audio Calibration Lab ranks #14,975, inside the top 63% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustLite Audio Calibration Lab?
No gather rate appears in RustLite Audio Calibration Lab's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on RustLite Audio Calibration Lab?
Generated by the game: the procedural map on RustLite Audio Calibration Lab.
How to Join
Which steps join RustLite Audio Calibration Lab?
Open the console in Rust with F1 after starting the game, then type client.connect 150.220.36.225:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.