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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,836online PAX72,948playing OCC3,667with players WIPED 3H218
MODModded traffic
Callsign

RST15861

RustAimLab (private)

Offline 150.220.36.191:28415 checked 18d ago

moddedcarbon
Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,861top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:22 UTC19d ago 1 – running 0
Fri 9 Oct, 17:18 UTC19d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RustAimLab (private)?

These Rust Tracker lists carry RustAimLab (private): Modded servers, tracked live and Combat training servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on RustAimLab (private)?

These tags are published by RustAimLab (private) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on RustAimLab (private) on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for RustAimLab (private)?

The record holds too few of RustAimLab (private)'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 19 days 12 hours.

Server Details

How reliable is RustAimLab (private), and is it online now?

Offline now, RustAimLab (private) was last seen 18 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 8 October 2026.

Which Rust build is RustAimLab (private) running?

Rust network protocol 2634 and build 166494 on Windows is what RustAimLab (private) runs. To join, your game must be on the same protocol; Steam handles the update.

What location is RustAimLab (private) hosted in?

Nothing on region from RustAimLab (private); none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 150.220.36.191:28415.

Player Count

What is the player count on RustAimLab (private)?

Offline now for RustAimLab (private), last seen 18 days 10 hours ago.

What rank does RustAimLab (private) carry among Rust servers?

Top 72% of all ranked servers, and #15,861 on seven-day player hours: RustAimLab (private).

Map and Rules

Which settings and rules are confirmed on RustAimLab (private)?

No gather rate appears in RustAimLab (private)'s name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join RustAimLab (private)?

To connect: start Rust, press F1, enter client.connect 150.220.36.191:28415 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.