OHH8578=
OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 166/500
-
02MODPlayers 121/100
-
03MODPlayers 180/225
-
04MODPlayers 68/700
-
05MODPlayers 13/200
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06MODPlayers 19/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry OHHO Server Test ~Kong: Skull Island 1.28~?
Modded servers, tracked live — the Rust Tracker lists that include OHHO Server Test ~Kong: Skull Island 1.28~. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does OHHO Server Test ~Kong: Skull Island 1.28~ carry, and what do they mean?
The game's server browser reads these tags from OHHO Server Test ~Kong: Skull Island 1.28~: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?
OHHO Server Test ~Kong: Skull Island 1.28~'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 7 days 1 hours.
Server Details
How reliable is OHHO Server Test ~Kong: Skull Island 1.28~, and is it online now?
OHHO Server Test ~Kong: Skull Island 1.28~ is up and online at this moment. The uptime it reports puts the last restart about 2 days 18 hours ago. 157 of 168 hours up over the last 7 full days: 93% uptime. The first sighting by Rust Tracker was 23 September 2026.
Which Rust build is OHHO Server Test ~Kong: Skull Island 1.28~ running?
Rust network protocol 2635 and build 168909 on Linux is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does OHHO Server Test ~Kong: Skull Island 1.28~ run?
Server fps held an average of 122 across the last 48 hours, never below 80. Peak entity count: 68,550, covering buildings, deployables and all else in the world. Memory peaked at 4,097 MB. A climbing entity count and low fps are what register as lag for players.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit?
Nothing on region from OHHO Server Test ~Kong: Skull Island 1.28~; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 15.235.181.221:28019.
Population
How many players are on OHHO Server Test ~Kong: Skull Island 1.28~ right now?
Slots 40; players on board 0: that is OHHO Server Test ~Kong: Skull Island 1.28~ now. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 13:00 UTC, averaging 1 players.
What rank does OHHO Server Test ~Kong: Skull Island 1.28~ carry among Rust servers?
Seven-day player hours put OHHO Server Test ~Kong: Skull Island 1.28~ at #8,578, within the top 39% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on OHHO Server Test ~Kong: Skull Island 1.28~?
No gather rate appears in OHHO Server Test ~Kong: Skull Island 1.28~'s name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Generated by the game from seed 1337, the procedural map on OHHO Server Test ~Kong: Skull Island 1.28~ measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
How to Join
Which steps join OHHO Server Test ~Kong: Skull Island 1.28~?
To connect: start Rust, press F1, enter client.connect 15.235.181.221:28019 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.