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ATIS RTRC INFO K SRV11,891online PAX102,658playing OCC3,942with players WIPED 3H337
COMCommunity traffic
Callsign

SEA1907↓

[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23

Online 15.235.181.126:28020 checked 14m ago

2x oxide
Clearance · join
Players now 2/ 60 3% full
7-day average3peak 10
Rank#1,907top 9%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
02.557.51019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak7players, last three wipes
crowd held20%else halves by day 6

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctMon 5 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:29 UTC6d ago 9 – running 0
Fri 16 Oct, 12:29 UTC13d ago 7 halved by day 6 7 days 0
Mon 5 Oct, 12:50 UTC24d ago 6 halved by day 6 11 days 2
Thu 1 Oct, 18:13 UTC FW28d ago 10 held half 3.8 days 3
Thu 24 Sep, 12:27 UTC35d ago 13 halved by day 4 7.2 days 0
Thu 17 Sep, 12:35 UTC42d ago 9 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign SEA017EA · groups of 8+ · 2x · 1 on average [SEA] Lone Survivors - Main | Quad | 2x Gather | Just Wiped
    Players 6/60
  2. 02MOD
    Callsign SEA000EA · groups of 8+ · 2x · biweekly · 83 on average [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10
    Players 51/115
  3. 03MOD
    Callsign SEA406EA · groups of 8+ · 2x · biweekly · 25 on average [SEA] Rust Manila 2x | Biweekly
    Players 82/150
  4. 04MOD
    Callsign SEA017EA · groups of 8+ · 2x · biweekly · 5 on average [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10
    Players 5/140
  5. 05MOD
    Callsign RST015EA · groups of 8+ · 2x · monthly · 2 on average [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E
    Players 0/50
  6. 06MOD
    Callsign XSO015EA · no group limit · 2x · monthly · 2 on average #5[坚果]2X Solo/独狼/萌新/养老/月清
    Players 1/500
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

On Rust Tracker, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 sits in these lists: 2x Rust servers, tracked live and Community servers, no tags. On the server list, these filters bring it up: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

The game's server browser reads these tags from [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23: gmrust (Game mode): Standard survival mode for Rust; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod). At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 when wipe day lands?

At their busiest, recent wipes averaged 7 players. The peak on the latest wipe came 41 hours after it. Half the peak was held until the next wipe in 20% of its recent wipes. In the other cases, half the peak was lost by day 6.

On what schedule does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 wipe?

Wipe times at [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 6 days 5 hours.

Location and Status

What is the uptime on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, and is it online?

Right now [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is online. About 15 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 running?

Rust network protocol 2635 and build 168909 is the build on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 run?

For the last 48 hours it averaged 91 server fps; the floor was 58. Peak entity count: 78,686, covering buildings, deployables and all else in the world. It drew as much as 3,483 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 sit?

No region tag from [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23, but the name points to Asia. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 15.235.181.126:28020.

Population

Is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 busy?

[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is at 2 players, capacity 60. Seven-day average 3 players; peak 10. At 13:00 UTC it drew its highest average of the last 48 hours: 7 players.

Where does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 sit in the server rankings?

On player hours over seven days, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 ranks #1,907, inside the top 9% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

2x gather is what [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 runs, going by its name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

The map on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 is procedural, size 3,300, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

Connect

How do you get onto [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23?

To connect: start Rust, press F1, enter client.connect 15.235.181.126:28020 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.lonesurvivor.online/.

Transponder codes

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival mode for Rust.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.