JCK13146
Jack&cooper
Offline 15.204.68.234:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC16d ago | 1 | – | running | 0 |
| Mon 12 Oct, 16:37 UTC16d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 17:30 UTC17d ago | 1 | – | 1 days | 1 |
| Sat 10 Oct, 13:58 UTC19d ago | 1 | – | 1.1 days | 1 |
| Fri 9 Oct, 21:17 UTC19d ago | 1 | – | 0.7 days | 0 |
| Fri 9 Oct, 15:13 UTC19d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 20:02 UTC20d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 13:39 UTC21d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 174/500
-
02MODPlayers 120/100
-
03MODPlayers 143/225
-
04MODPlayers 78/700
-
05MODPlayers 62/200
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06MODPlayers 241/700
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Jack&cooper?
These Rust Tracker lists carry Jack&cooper: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Jack&cooper is listed under?
Listed for the server browser to read, Jack&cooper publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Jack&cooper when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it.
Which wipe times are confirmed for Jack&cooper?
Wipe times at Jack&cooper are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 16 days 16 hours since this world was made.
Server Details
How reliable is Jack&cooper, and is it online now?
Offline now, Jack&cooper was last seen 8 days 2 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 7 October 2026.
What Rust version is Jack&cooper on?
Rust network protocol 2634 and build 167781 is the build on Jack&cooper; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Where does Jack&cooper sit?
Nothing on region from Jack&cooper; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 15.204.68.234:28015.
Player Count
What is the player count on Jack&cooper?
Offline: Jack&cooper, last seen 8 days 2 hours ago.
Where does Jack&cooper sit in the server rankings?
On player hours over seven days, Jack&cooper ranks #13,146, inside the top 59% of all ranked servers.
Settings
Which settings and rules are confirmed on Jack&cooper?
Nothing in Jack&cooper's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Jack&cooper on?
The map on Jack&cooper is procedural, size 4,500, seed 385129667, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join Jack&cooper?
Open the console in Rust with F1 after starting the game, then type client.connect 15.204.68.234:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.