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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,800online PAX69,961playing OCC3,675with players WIPED 3H123
MODModded traffic
Callsign

SND15348=

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 12m ago

2x moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123412:0018:0000:0007:0013:0020:00

Hourly average and peak, UTC.

Server performance

010020030040012:0018:0000:0007:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC17d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC19d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 365 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 181/200
  2. 02MOD
    Callsign LMT015NA · groups of 12+ · 2x · monthly · 144 on average US Limitless 2x Monthly Main | No BP Wipes | x2
    Players 142/200
  3. 03MOD
    Callsign STV015NA · groups of 12+ · 2x · weekly · 99 on average [US] Stevious 2x Mondays | Vanilla | 10/26
    Players 113/200
  4. 04MOD
    Callsign PCE015NA · groups of 8+ · 2x · weekly · 85 on average [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
    Players 9/150
  5. 05MOD
    Callsign STV015NA · groups of 12+ · 2x · weekly · 77 on average [US] Stevious 2x Main | Vanilla | 10/22
    Players 12/200
  6. 06MOD
    Callsign PCE014NA · groups of 8+ · 2x · weekly · 49 on average [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
    Players 181/175
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The game's server browser reads these tags from [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly when wipe day lands?

The average peak across recent wipes: 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 where it did not hold.

When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

Wipe times at [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 14 days 14 hours.

Server Details

How reliable is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it online now?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly is up and online at this moment. The uptime it reports puts the last restart about 5 hours ago. 88% uptime over the last 7 full days, with 147 of 168 hours up. The first sighting by Rust Tracker was 9 October 2026.

What Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly on?

Rust network protocol 2635 and build 168909 is the build on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run?

For the last 48 hours it averaged 152 server fps; the floor was 95. Peak entity count: 651,077, covering buildings, deployables and all else in the world. Memory peaked at 8,672 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sit?

No region tag is published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 15.204.13.5:28015.

Player Count

What is the player count on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Tracking [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: 0 of 100 slots filled. Seven-day average for this server: 0 players.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare in the rankings?

Seven-day player hours put [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,348, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The name says it: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs 2x gather. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is off, Valve's anti-cheat.

Which map is loaded on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

A procedural map of size 4,500 runs on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, generated by the game from seed 227080. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

To connect: start Rust, press F1, enter client.connect 15.204.13.5:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.