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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,802online PAX70,703playing OCC3,677with players WIPED 3H121
MODModded traffic
Callsign

SNG6515=

Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x

Online NA 148.72.141.118:28075 checked 10m ago

2x monthly wipes moddedcarbonpve
Clearance · join
Players now 0/ 125 0% full
7-day average0peak 2
Rank#6,515top 29% · #1029 in NA
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.

The force wipe · high confidence

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 5 – running 5
Thu 1 Oct, 02:04 UTC27d ago 5 – 0.7 days 0
Wed 30 Sep, 19:04 UTC28d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign CLN013NA · groups of 24+ · 2x · monthly · 6 on average [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy
    Players 6/65
  2. 02MOD
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    Players 6/25
  3. 03MOD
    Callsign ZMB020NA · groups of 8+ · 2x · monthly · 4 on average ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E
    Players 3/50
  4. 04MOD
    Callsign SNG017NA · groups of 16+ · 2x · monthly · 4 on average Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x
    Players 5/100
  5. 05MOD
    Callsign DSK038NA · groups of 8+ · 2x · monthly · 2 on average Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP Wipe
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  6. 06MOD
    Callsign SHD061NA · groups of 10+ · 2x · monthly · 2 on average "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS|
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

On Rust Tracker, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x sits in these lists: PvE servers, tracked live, 2x Rust servers, tracked live, Modded servers, tracked live, Zombie servers, on radar and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which tags does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x carry, and what do they mean?

These tags are published by Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp125 (Max players): Capacity: 125 slots; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on wipe day?

Recent wipes averaged a peak of 5 players. The peak on the latest wipe came 0 hours after it.

When does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipe?

One wipe a month for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days 3 hours since this world was made. Tags list a monthly wipe schedule.

Location and Status

Is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x up, and how does its uptime hold?

Right now Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is online. The uptime it reports puts the last restart about 9 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 27 September 2026.

Which Rust build is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x running?

Confirmed for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

Average server fps over the last 48 hours: 60, with a low of 60. Peak entity count: 3,749, covering buildings, deployables and all else in the world. It drew as much as 2,217 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x hosted in?

In North America, under its NA tag, is where Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 148.72.141.118:28075.

Player Count

How many players are on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x right now?

Tracking Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x: 0 of 125 slots filled. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 23:00 UTC, 2 players on average.

What rank does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x carry among Rust servers?

Seven-day player hours: #6,515 overall for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, top 29% of ranked servers, #1,029 in North America.

Settings

Which settings and rules are confirmed on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

2x gather is what Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs, going by its name. The group limit is 16 players. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

A procedural map of size 1,500 runs on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

What is the way to join Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

To connect: start Rust, press F1, enter client.connect 148.72.141.118:28075 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/ypuyhg6vGE.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Rust survival, standard mode.
mp125
Max players Capacity: 125 slots.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.