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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,738online PAX62,312playing OCC3,391with players WIPED 3H192
MODModded traffic
Callsign

IND3919=

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly

Online EA 148.113.24.111:27798 checked 13m ago

2x monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 60 0% full
7-day average1peak 5
Rank#3,919top 18% · #322 in EA
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 58% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak11players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:41 UTC FW27d ago 11 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign XSO015EA · no group limit · 2x · monthly · 2 on average #5[坚果]2X Solo/独狼/萌新/养老/月清
    Players 0/500
  2. 02MOD
    Callsign RST015EA · groups of 8+ · 2x · monthly · 2 on average [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E
    Players 3/50
  3. 03MOD
    Callsign SEA036EA · groups of 12+ · 2x · monthly · 6 on average SEA-EU 2x 初心者-CH-JP-KR-Main 10/19
    Players 3/100
  4. 04MOD
    Callsign SEA000EA · groups of 8+ · 2x · biweekly · 82 on average [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10
    Players 61/115
  5. 05MOD
    Callsign SEA406EA · groups of 8+ · 2x · biweekly · 24 on average [SEA] Rust Manila 2x | Biweekly
    Players 64/150
  6. 06MOD
    Callsign DNO016EA · groups of 8+ · monthly · 11 on average [JP] DON-tacos PvE
    Players 17/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

On Rust Tracker, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly sits in these lists: 2x Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which tags does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly carry, and what do they mean?

These tags are published by [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EA (East Asia): Server browser: listed under East Asia. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly on wipe day?

At their busiest, recent wipes averaged 11 players. 13 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

One wipe a month for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 16 hours. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly, and is it online?

Tracking shows [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly online as of now. About 10 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly running?

Rust network protocol 2635 and build 168909 is the build on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly run?

Server fps held an average of 225 across the last 48 hours, never below 190. Maximum entities carried: 84,055, from buildings and deployables to everything else. It drew as much as 4,134 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly hosted in?

In Asia, under its EA tag, is where [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 148.113.24.111:27798.

Population

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly busy?

Slots 60; players on board 0: that is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly now. Seven-day average 1 players; peak 5. At 20:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly compare in the rankings?

Top 18% of all ranked servers and #322 in Asia: [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly ranks #3,919 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

Going by its name, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly runs 2x gather. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is procedural, size 3,750, seed 1961912642, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?

To connect: start Rust, press F1, enter client.connect 148.113.24.111:27798 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rust.nexnise.com/.

Transponder codes

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EA
East Asia Server browser: listed under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.