SHC15268=
A Shockbyte Rust Server
Online 148.113.24.107:28160 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:38 UTC16d ago | 1 | – | running | 0 |
| Mon 12 Oct, 08:23 UTC17d ago | 1 | – | 1.3 days | 1 |
| Sun 11 Oct, 15:10 UTC18d ago | 1 | – | 0.7 days | 1 |
| Sun 11 Oct, 06:24 UTC18d ago | 1 | – | 0.4 days | 0 |
| Thu 8 Oct, 09:54 UTC21d ago | 1 | halved by day 1 | 2.9 days | 0 |
| Wed 7 Oct, 12:06 UTC22d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 54/500
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02MODPlayers 126/100
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03MODPlayers 98/225
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04MODPlayers 34/700
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05MODPlayers 96/700
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06MODPlayers 334/350
Quick answers
From the figures on this page.
Filters
Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?
On Rust Tracker, A Shockbyte Rust Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Listed for the server browser to read, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on A Shockbyte Rust Server on wipe day?
Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
When does A Shockbyte Rust Server wipe?
Irregular wipe times at A Shockbyte Rust Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 16 days 7 hours since this world was made.
Server Details
Is A Shockbyte Rust Server up, and how does its uptime hold?
Tracking shows A Shockbyte Rust Server online as of now. The uptime it reports puts the last restart about 6 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 7 October 2026.
What Rust version is A Shockbyte Rust Server on?
Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does A Shockbyte Rust Server run?
Average server fps over the last 48 hours: 443, with a low of 402. Peak entity count: 48,882, covering buildings, deployables and all else in the world. Memory peaked at 3,736 MB. Players feel lag when fps drops and the entity count climbs.
Where does A Shockbyte Rust Server sit?
No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 148.113.24.107:28160.
Player Count
What is the player count on A Shockbyte Rust Server?
Slots 1; players on board 0: that is A Shockbyte Rust Server now. Seven-day average for this server: 0 players.
How does A Shockbyte Rust Server compare in the rankings?
Seven-day player hours put A Shockbyte Rust Server at #15,268, within the top 68% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on A Shockbyte Rust Server?
A procedural map of size 3,000 runs on A Shockbyte Rust Server, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
Which steps join A Shockbyte Rust Server?
To connect: start Rust, press F1, enter client.connect 148.113.24.107:28160 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.