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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,701online PAX46,298playing OCC3,163with players WIPED 3H102
VANVanilla traffic
Callsign

FCP1436=

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 7m ago

official monthly wipes vanilla
Clearance · join
Players now 6/ 250 2% full
7-day average5peak 12
Rank#1,436top 6%
Last wipe34d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.

The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST010NA · groups of 16+ · monthly · 133 on average Rustopia.gg - US Large
    Players 155/200
  2. 02COM
    Callsign RST015NA · groups of 12+ · monthly · 113 on average Rusty Moose |US Monthly|
    Players 124/200
  3. 03COM
    Callsign FCP016NA · groups of 8+ · monthly · 76 on average [US East] Facepunch Premium 1
    Players 94/400
  4. 04COM
    Callsign RST015NA · groups of 50+ · monthly · 63 on average RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY
    Players 55/225
  5. 05COM
    Callsign PCK016NA · groups of 20+ · monthly · 38 on average PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo
    Players 24/200
  6. 06COM
    Callsign RST015NA · groups of 16+ · monthly · 34 on average Rusticated.com - US Premium Long
    Players 34/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [US] Facepunch Staging appear in Rust Tracker lists and filters?

On Rust Tracker, [US] Facepunch Staging sits in these lists: Official Rust servers, tracked live, North America: live server tracking and Vanilla Rust servers, tracked live. It comes up under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which tags does [US] Facepunch Staging carry, and what do they mean?

The game's server browser reads these tags from [US] Facepunch Staging: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard mode; mp250 (Max players): 250 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169488 (Build): The game build is 169488; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on [US] Facepunch Staging on wipe day?

Recent wipes averaged a peak of 27 players. 35 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 11 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for [US] Facepunch Staging?

Once a month is the wipe rate at [US] Facepunch Staging, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 34 days 12 hours. Tags list a monthly wipe schedule.

Location and Status

How reliable is [US] Facepunch Staging, and is it online now?

Right now [US] Facepunch Staging is online. The uptime it reports puts the last restart about 13 hours ago. 86% uptime over the last 7 full days, with 144 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is [US] Facepunch Staging on?

Confirmed for [US] Facepunch Staging: Rust network protocol 2635 and build 169488, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on [US] Facepunch Staging?

Server fps held an average of 202 across the last 48 hours, never below 151. Peak entity count: 122,000, covering buildings, deployables and all else in the world. It drew as much as 3,031 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is [US] Facepunch Staging in?

No region tag from [US] Facepunch Staging, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 148.113.198.13:28015.

Population

Is [US] Facepunch Staging busy?

[US] Facepunch Staging is at 6 players, capacity 250. Seven-day average 5 players; peak 12. Busiest window in 48 hours: 03:00 UTC, 9 players on average.

What rank does [US] Facepunch Staging carry among Rust servers?

On player hours over seven days, [US] Facepunch Staging ranks #1,436, inside the top 6% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Facepunch Staging?

Nothing in [US] Facepunch Staging's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listing is confirmed in Rust's Official tab. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on [US] Facepunch Staging?

Generated by the game from seed 280505286, the procedural map on [US] Facepunch Staging measures 4,300. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join [US] Facepunch Staging?

Open the console in Rust with F1 after starting the game, then type client.connect 148.113.198.13:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Tracker

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard mode.
mp250
Max players 250 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169488
Build The game build is 169488.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.