DVL9631
Development Server
Offline 146.70.197.235:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 72/500
-
02MODPlayers 124/100
-
03MODPlayers 100/225
-
04MODPlayers 35/700
-
05MODPlayers 5/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Development Server?
These Rust Tracker lists carry Development Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Development Server is listed under?
These tags are published by Development Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 10 days 6 hours.
Location and Status
What is the uptime on Development Server, and is it online?
Offline now, Development Server was last seen 3 days 5 hours ago. 12 of 168 hours up over the last 7 full days: 7% uptime. First contact for Rust Tracker: 19 October 2026.
Which Rust version is confirmed on Development Server?
Confirmed for Development Server: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Development Server hosted in?
No region is published by Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 146.70.197.235:28015.
Population
Is Development Server busy?
Offline: Development Server, last seen 3 days 5 hours ago. Peak of 1 in the last seven days, average 0 players.
What rank does Development Server carry among Rust servers?
On player hours over seven days, Development Server ranks #9,631, inside the top 43% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
Nothing in Development Server's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Development Server?
A procedural map runs on Development Server, generated by the game.
How to Join
How do you get onto Development Server?
To connect: start Rust, press F1, enter client.connect 146.70.197.235:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.