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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,886online PAX99,275playing OCC3,950with players WIPED 3H380
MODModded traffic
Callsign

LBA14023=

Rust Lab | Carbon

Online 146.66.202.157:28015 checked 11m ago

moddedcarbon
Clearance · join
Players now 1/ 20 5% full
7-day average0peak 1
Rank#14,023top 63%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5212:0013:0014:0015:00

Hourly average and peak, UTC.

Server performance

010020030040012:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep7 Oct10 Oct13 Oct16 Oct19 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:16 UTC5h ago – – running 1
Wed 7 Oct, 19:25 UTC21d ago – – – 1
Wed 7 Oct, 07:44 UTC22d ago 1 – 0.5 days 1
Tue 15 Sep, 19:09 UTC43d ago 1 – 21.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Lab | Carbon?

Modded servers, tracked live — the Rust Tracker lists that include Rust Lab | Carbon. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Rust Lab | Carbon is listed under?

These tags are published by Rust Lab | Carbon for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Rust Lab | Carbon on wipe day?

At their busiest, recent wipes averaged 1 players.

When does Rust Lab | Carbon wipe?

Wipe times at Rust Lab | Carbon are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 5 hours since this world was made.

Location and Status

Is Rust Lab | Carbon up, and how does its uptime hold?

Right now Rust Lab | Carbon is online. By its own uptime figure, the last restart was roughly 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Rust Lab | Carbon?

Confirmed for Rust Lab | Carbon: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is Rust Lab | Carbon holding performance?

Average server fps over the last 48 hours: 198, with a low of 190. Buildings, deployables and the rest of the world took it to a maximum of 45,970 entities. Memory peaked at 1,578 MB. A climbing entity count and low fps are what register as lag for players.

Where does Rust Lab | Carbon sit?

Nothing on region from Rust Lab | Carbon; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 146.66.202.157:28015.

Player Count

How many players are on Rust Lab | Carbon right now?

Rust Lab | Carbon is at 1 players, capacity 20. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does Rust Lab | Carbon sit in the server rankings?

On player hours over seven days, Rust Lab | Carbon ranks #14,023, inside the top 63% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Lab | Carbon?

No gather rate appears in Rust Lab | Carbon's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for Rust Lab | Carbon?

Generated by the game from seed 12345, the procedural map on Rust Lab | Carbon measures 3,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto Rust Lab | Carbon?

To connect: start Rust, press F1, enter client.connect 146.66.202.157:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp20
Max players 20 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.