HMO016
Home
Offline 143.105.199.43:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 61/500
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02MODPlayers 128/100
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03MODPlayers 107/225
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04MODPlayers 36/700
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05MODPlayers 114/700
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06MODPlayers 347/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Home?
Modded servers, tracked live — the Rust Tracker lists that include Home. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Home?
Listed for the server browser to read, Home publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp7 (Max players): Slots: 7; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Home wipe?
The record holds too few of Home's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 55 days 19 hours since this world was made.
Server Details
Is Home up, and how does its uptime hold?
Offline: Home confirmed offline, last seen 46 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Home?
Rust network protocol 2633 and build 162929 on Linux is what Home runs. To join, your game must be on the same protocol; Steam handles the update.
What location is Home hosted in?
Region: none published by Home. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 143.105.199.43:28015.
Population
What is the player count on Home?
Offline: Home, last seen 46 days 14 hours ago.
Settings
Which settings and rules are confirmed on Home?
Nothing in Home's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Off: VAC, Valve's anti-cheat.
What map is Home on?
Generated by the game: the procedural map on Home.
Connect
How do you get onto Home?
To connect: start Rust, press F1, enter client.connect 143.105.199.43:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp7,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp7
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.