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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,739online PAX51,557playing OCC3,316with players WIPED 3H122
MODModded traffic
Callsign

LWO6385=

A LOW.MS Rust Server

Online 142.91.157.252:28025 checked 13m ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,385top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 16:58 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 16:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:58 UTC1d ago – – running 0
Fri 23 Oct, 11:06 UTC5d ago 2 held half 4.2 days 0
Tue 20 Oct, 22:08 UTC8d ago 2 held half 2.5 days 0
Sat 17 Oct, 21:13 UTC11d ago 1 halved by day 1 3 days 0
Thu 15 Oct, 21:14 UTC13d ago 3 halved by day 1 2 days 0
Tue 13 Oct, 19:41 UTC15d ago 1 held half 2.1 days 0
Fri 9 Oct, 14:42 UTC19d ago 3 halved by day 2 4.2 days 0
Sat 3 Oct, 18:19 UTC25d ago 2 held half 5.8 days 0
Thu 1 Oct, 19:38 UTC FW27d ago 2 – 1.9 days 0
Tue 29 Sep, 12:12 UTC29d ago 6 halved by day 1 2.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show A LOW.MS Rust Server?

These Rust Tracker lists carry A LOW.MS Rust Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A LOW.MS Rust Server?

The game's server browser reads these tags from A LOW.MS Rust Server: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on A LOW.MS Rust Server when wipe day lands?

Recent wipes averaged a peak of 2 players. 5 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 60% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

On what schedule does A LOW.MS Rust Server wipe?

Wipe times at A LOW.MS Rust Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 5 days 12 hours.

Location and Status

How reliable is A LOW.MS Rust Server, and is it online now?

A LOW.MS Rust Server is up and online at this moment. The uptime it reports puts the last restart about 4 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 19 September 2026.

Which Rust build is A LOW.MS Rust Server running?

Rust network protocol 2635 and build 168909 on Windows is what A LOW.MS Rust Server runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on A LOW.MS Rust Server?

For the last 48 hours it averaged 215 server fps; the floor was 97. Peak entity count: 170,391, covering buildings, deployables and all else in the world. It drew as much as 2,841 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is A LOW.MS Rust Server in?

Region: none published by A LOW.MS Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 142.91.157.252:28025.

Population

Is A LOW.MS Rust Server busy?

Slots 50; players on board 0: that is A LOW.MS Rust Server now. Peak of 3 in the last seven days, average 0 players. Busiest window in 48 hours: 17:00 UTC, 1 players on average.

Where does A LOW.MS Rust Server sit in the server rankings?

On player hours over seven days, A LOW.MS Rust Server ranks #6,385, inside the top 29% of all ranked servers.

Settings

Which settings and rules are confirmed on A LOW.MS Rust Server?

No gather rate appears in A LOW.MS Rust Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for A LOW.MS Rust Server?

Generated by the game from seed 2011482507, the procedural map on A LOW.MS Rust Server measures 2,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join A LOW.MS Rust Server?

To connect: start Rust, press F1, enter client.connect 142.91.157.252:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.