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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,863online PAX104,004playing OCC3,955with players WIPED 3H547
MODModded traffic
Callsign

CRR15248

CorrosiveMods Local Development

Offline 142.117.33.159:28015 checked 10d ago

moddedoxide
Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,248top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does CorrosiveMods Local Development appear in Rust Tracker lists and filters?

On Rust Tracker, CorrosiveMods Local Development sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on CorrosiveMods Local Development?

These tags are published by CorrosiveMods Local Development for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does CorrosiveMods Local Development wipe?

CorrosiveMods Local Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 10 days 23 hours.

Location and Status

What is the uptime on CorrosiveMods Local Development, and is it online?

Tracking shows CorrosiveMods Local Development offline as of now, last seen 10 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 18 October 2026.

What Rust version is CorrosiveMods Local Development on?

Rust network protocol 2634 and build 167781 on Windows is what CorrosiveMods Local Development runs. The same protocol is required to join, and Steam updates it for you.

Which location is CorrosiveMods Local Development in?

Nothing on region from CorrosiveMods Local Development; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 142.117.33.159:28015.

Population

How many players are on CorrosiveMods Local Development right now?

Offline now for CorrosiveMods Local Development, last seen 10 days 22 hours ago.

What rank does CorrosiveMods Local Development carry among Rust servers?

On player hours over seven days, CorrosiveMods Local Development ranks #15,248, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on CorrosiveMods Local Development?

No gather rate appears in CorrosiveMods Local Development's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on CorrosiveMods Local Development?

Procedural map on CorrosiveMods Local Development, made by the game.

Connect

Which steps join CorrosiveMods Local Development?

To connect: start Rust, press F1, enter client.connect 142.117.33.159:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.