DVE15396=
DEV
Online 141.98.157.79:28888 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 3d 1h.
Its weekly schedule tag · low confidence
Coming wipes
- 3d 1hSat 31 Oct, 10:35 UTC
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 10d 1hSat 7 Nov, 10:35 UTC
- 17d 1hSat 14 Nov, 10:35 UTC
- 24d 1hSat 21 Nov, 10:35 UTC
- 31d 1hSat 28 Nov, 10:35 UTC
- 36d 9hThu 3 Dec, 19:00 UTCFW
- 38d 1hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/128
-
02MODPlayers 4/120
-
03MODPlayers 59/200
-
04MODPlayers 80/200
-
05MODPlayers 6/100
-
06MODPlayers 8/15
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry DEV?
Modded servers, tracked live, Combat training servers, tracked live and Battlefield servers, tracked live — the Rust Tracker lists that include DEV. These filters surface it on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the tags mean that DEV is listed under?
These tags are published by DEV for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is given to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Which operator runs DEV?
A rust.red hostname is published by DEV. We track no other server on it.
Wipe Times
What should you expect on DEV when wipe day lands?
The average peak across recent wipes: 1 players. 13 hours after the latest wipe, the crowd peaked.
When does DEV wipe?
The schedule of DEV cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Saturday 31 October at 10:35 UTC: its next wipe. This world has been running 24 days 22 hours. Tags list a weekly wipe schedule.
Server Details
What is the uptime on DEV, and is it online?
Right now DEV is online. The uptime it reports puts the last restart about 3 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 15 September 2026.
What Rust version is DEV on?
Rust network protocol 2635 and build 168909 is the build on DEV; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on DEV?
Average server fps over the last 48 hours: 30, with a low of 30. Peak entity count: 63,120, covering buildings, deployables and all else in the world. Memory peaked at 3,086 MB. A climbing entity count and low fps are what register as lag for players.
Which location is DEV in?
Nothing on region from DEV; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 141.98.157.79:28888.
Player Count
What is the player count on DEV?
Tracking DEV: 0 players now. Seven-day average for this server: 0 players.
Where does DEV sit in the server rankings?
On player hours over seven days, DEV ranks #15,396, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on DEV?
Nothing in DEV's name states a gather rate. 5 players is the group cap. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for DEV?
Generated by the game from seed 1400132468, the procedural map on DEV measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto DEV?
To connect: start Rust, press F1, enter client.connect 141.98.157.79:28888 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/KQ45eJABwx.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
mp0
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
^d
^i
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.