DAY15886
Day After Tomorrow Zombie
Offline 141.95.34.176:25783 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 21:23 UTC29d ago | 1 | – | running | 0 |
| Sat 19 Sep, 16:56 UTC39d ago | 2 | halved by day 6 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 41/500
-
02MODPlayers 122/100
-
03MODPlayers 0/225
-
04MODPlayers 16/700
-
05MODPlayers 2/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Day After Tomorrow Zombie?
These Rust Tracker lists carry Day After Tomorrow Zombie: Modded servers, tracked live and Zombie servers, on radar. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Day After Tomorrow Zombie?
The game's server browser reads these tags from Day After Tomorrow Zombie: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Day After Tomorrow Zombie on wipe day?
At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 6 where it did not hold.
On what schedule does Day After Tomorrow Zombie wipe?
Day After Tomorrow Zombie's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 29 days 7 hours.
Server Details
Is Day After Tomorrow Zombie up, and how does its uptime hold?
Offline: Day After Tomorrow Zombie confirmed offline, last seen 20 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Day After Tomorrow Zombie running?
Confirmed for Day After Tomorrow Zombie: Rust network protocol 2633 and build 165217, Linux. To join, your game must be on the same protocol; Steam handles the update.
Where does Day After Tomorrow Zombie sit?
Nothing on region from Day After Tomorrow Zombie; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 141.95.34.176:25783.
Player Count
What is the player count on Day After Tomorrow Zombie?
Offline now for Day After Tomorrow Zombie, last seen 20 days 18 hours ago.
Where does Day After Tomorrow Zombie sit in the server rankings?
Top 72% of all ranked servers, and #15,886 on seven-day player hours: Day After Tomorrow Zombie.
Settings
Which settings and rules are confirmed on Day After Tomorrow Zombie?
No gather rate appears in Day After Tomorrow Zombie's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for Day After Tomorrow Zombie?
The map on Day After Tomorrow Zombie is procedural, size 4,000, seed 1996107046, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Day After Tomorrow Zombie?
Open the console in Rust with F1 after starting the game, then type client.connect 141.95.34.176:25783. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.